Undo/Redo Buttons
The buttons with icons
and
in the toolbar at the base of the Program Tree serve to undo and
redo changes made in the Program Tree and in the commands it contains.
Program Dashboard
The lowest part of the screen is the
Dashboard
. The
Dashboard
features a set of buttons similar
to an old-fashioned tape recorder, from which programs can be started and stopped, single-
stepped and restarted. The
speed slider
allows you to adjust the program speed at any time,
which directly affects the speed at which the robot arm moves. Additionally, the
speed slider
shows in real time the relative speed at which the robot arm moves taking into account the
safety settings. The indicated percentage is the maximum achievable speed for the running
program without violating the safety limits.
To the left of the
Dashboard
the
Simulation
and
Real Robot
buttons toggle between running
the program in a simulation, or running it on the real robot. When running in simulation, the robot
arm does not move and thus cannot damage itself or any nearby equipment in collisions. Use
simulation to test programs if unsure about what the robot arm will do.
WARNING
1. Make sure to stay outside the robot workspace when the
Play
button is
pressed. The movement you programmed may be different than expected.
2. Only use the
Step
button when it is absolutely necessary. Make sure to
stay outside the robot workspace when the
Step
button is pressed.
3. Make sure to always test your program by reducing the speed with the
speed slider. Logic programming errors made by the integrator might cause
unexpected movements of the robot arm.
4. When a emergency stop or protective stop has occured, the robot program
will stop. It can be resumed as long as no joint has moved more than 10
∘
.
When pressing play, the robot will move slowly back onto the trajectory, and
continue program execution.
While the program is being written, the resulting motion of the robot arm is illustrated using a 3D
drawing on the
Graphics
tab, described in
1.24.33. Graphics Tab on page 201
.
Next to each program command is a small icon, which is either red, yellow or green. A red icon
means that there is an error in that command, yellow means that the command is not finished,
and green means that all is OK. A program can only be run when all commands are green.
1.24.3. Variables
A robot program can make use of variables to store and update various values during runtime.
Two kinds of variables are available:
UR10
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Summary of Contents for UR10/CB3
Page 1: ...Universal Robots User Manual UR10 CB3 Original instructions en...
Page 28: ...UR10 20 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 30: ...UR10 22 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 36: ...UR10 28 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 56: ...UR10 48 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 62: ...UR10 54 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 64: ...UR10 56 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 72: ...China RoHS UR10 64 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 73: ...KCC Safety User Manual 65 UR10 Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 92: ...UR10 84 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 116: ...UR10 108 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 124: ...UR10 116 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 164: ...UR10 156 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...
Page 214: ...UR10 206 User Manual Copyright 2009 2020 by Universal Robots A S All rights reserved...