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INSERTING THE BATTERIES

TV TIMER

Open and remove the battery compartment
door located on the back of the unit.  Insert
four AA/LR6 batteries, being careful to align
the “+” and “-” signs as indicated.  Replace
the battery compartment door.

REMOTE CONTROL

Using a Phillips

®

 screwdriver, loosen the screw

from the battery compartment door located on
the back of the unit.  Remove the battery
compartment door.  Insert two AAA/LR03 batteries,
being careful to align the "+" and "-" signs as
indicated.  Replace the battery compartment door
and screw.

Ages 10 & up

W

elcome to

THE WORLD'S GREATEST TV GAME SHOW

,

the electronic word guessing game brought to you by
Tiger!  Before we get started, let's make sure everyone
knows how to play the game!

Model 07-119

CARDS

A deck of 200 double-sided word cards is included

with the game.  Each side of a card is divided into

sections - yellow and red.  Teams use the words that

are surrounded by the same color as the type in

their TEAM INDICATOR ARROW.  In other words,

Team A uses yellow and Team B uses red.

TO ENSURE PROPER FUNCTION:

- Do not mix old and new batteries.
- Do not mix alkaline, standard or rechargeable batteries.
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged 

(if removable).

- Rechargeable batteries are only to be charged under adult supervision.
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.

OBJECT OF THE GAME

Based on the clues you give, get your teammates to guess the words on the cards
before the timer runs out.  Be the first team to score 12 points, and you win!

ARE YOU READY?

1. Divide the players into two teams.  Decide who is Team A (YELLOW) and who 

is Team B (RED).

2. Each team should choose a clue-giver for the team.  This person will give the 

clues for the entire game.

3. Set the TV TIMER on the table between the teams.  Place the remote so that 

the clear, red dome is facing the TV TIMER.  It can be placed up to six (6) feet
from the timer, but should be in a place where both clue-givers can reach it 
easily.

4. Place the double-sided word cards in a place where both clue-givers can reach

them easily.

INSTRUCTIONS

AAA/LR03

AAA/LR03

AAA/LR03

AAA/LR03

OFF/ON/PAUSE

Turns the game on

and off or pauses play

LEDS

Shows how much time

a team has left

TEAM INDICATOR

ARROWS

Shows which team is up

IR RECEIVER

Picks up the signal from

the remote control

The game includes -

REMOTE

CONTROL

200 DOUBLE-SIDED

WORD CARDS

TV TIMER

TV Game Show

AA/LR6

AA/LR6

AA/LR6

AA/LR6

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