INSERTING THE BATTERIES
TV TIMER
Open and remove the battery compartment
door located on the back of the unit. Insert
four AA/LR6 batteries, being careful to align
the “+” and “-” signs as indicated. Replace
the battery compartment door.
REMOTE CONTROL
Using a Phillips
®
screwdriver, loosen the screw
from the battery compartment door located on
the back of the unit. Remove the battery
compartment door. Insert two AAA/LR03 batteries,
being careful to align the "+" and "-" signs as
indicated. Replace the battery compartment door
and screw.
Ages 10 & up
W
elcome to
THE WORLD'S GREATEST TV GAME SHOW
,
the electronic word guessing game brought to you by
Tiger! Before we get started, let's make sure everyone
knows how to play the game!
Model 07-119
CARDS
A deck of 200 double-sided word cards is included
with the game. Each side of a card is divided into
sections - yellow and red. Teams use the words that
are surrounded by the same color as the type in
their TEAM INDICATOR ARROW. In other words,
Team A uses yellow and Team B uses red.
TO ENSURE PROPER FUNCTION:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or rechargeable batteries.
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged
(if removable).
- Rechargeable batteries are only to be charged under adult supervision.
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.
OBJECT OF THE GAME
Based on the clues you give, get your teammates to guess the words on the cards
before the timer runs out. Be the first team to score 12 points, and you win!
ARE YOU READY?
1. Divide the players into two teams. Decide who is Team A (YELLOW) and who
is Team B (RED).
2. Each team should choose a clue-giver for the team. This person will give the
clues for the entire game.
3. Set the TV TIMER on the table between the teams. Place the remote so that
the clear, red dome is facing the TV TIMER. It can be placed up to six (6) feet
from the timer, but should be in a place where both clue-givers can reach it
easily.
4. Place the double-sided word cards in a place where both clue-givers can reach
them easily.
INSTRUCTIONS
AAA/LR03
AAA/LR03
AAA/LR03
AAA/LR03
OFF/ON/PAUSE
Turns the game on
and off or pauses play
LEDS
Shows how much time
a team has left
TEAM INDICATOR
ARROWS
Shows which team is up
IR RECEIVER
Picks up the signal from
the remote control
The game includes -
REMOTE
CONTROL
200 DOUBLE-SIDED
WORD CARDS
TV TIMER
TV Game Show
AA/LR6
AA/LR6
AA/LR6
AA/LR6