D1
D2
D3
D4
INSTALLING THE BATTERY
Open the battery cover on
the tank. Install the supp-
lied 4.8 V battery.
Make sure the correct
polarity ports.
Turn the ON / OFF button
to ON.
Thank you for choosing a product from TechToys.
Read the manual carefully so you understand the
product before you start driving.
MAIN PARAMETERS
Frequency: 27 & 40 MHz. Distance under remote control: >10 m.
Battery: Stridsvagnar: 4,8 V batteripack / stridsvagn. Remote control: 2 x AA / stridsvagn
CHARGE OF BATTERY
a) Connect 220 V charger to the battery contacts and connect to a 220 V power outlet.
b) The fi rst time you charger with the supplied 4.8 V battery pack. Will it is charged
in 8 hours. Thereafter it must be recharged in 4 to 5 hours per charge.
c) For the best durability battery should be discharged before charging.
It takes about 5 hours to charge the battery to 100%.
d) The operating time is approximately 15-20 min / charge.
Never leave unattended when charging the battery.
We recommend that you use our seftybag when You loading.
Item No. XP-103362
INSTALLING THE
RADIO BATTERY
Unscrew the cover of
the radio. Put in 2 x AA
battery against accession.
Unscrew the cover.
Put always on the
radio fi rst, when You will
drive.
CONTENT
• 2 tanks
• 2 Li-Po battery
• 1 Li-Po charger
• 2 3-channel
transmitters
• Manuals
ADVANCED FEATURES
(b.) Button to rotate the
cannon tower to the left
(c.) Button to rotate the
gun turret right
Fig 3
Transmission antenna
Left joystick
On/Off button
Right joystick
(a.) Fireing button
Fig 2
BASIC OPERATION OF REMOTE CONTROL
DRIVING FORWARD / REVERSE
As shown in Fig. 2 should You bring up both the left
and right joystick while to run straight ahead. In order
to drive back to the same time bring both the left and
right joystick down.
TANK ROTATING
See fi g. 2. To rotate the left, on the right joystick
up and down the left. To rotate the right, on the left
joystick up and down the left.
KNOCK VEHICLES
In order to swing the right while driving because you
left joystick up (the right to not stirred)
To swing left while driving for we the right joystick up
(the left will not stirred)
! The features described above can be combined with
each other!
ON/OFF BUTTON
Press the On/Off button on the transmitter. It sends
out information to start the tanks. The sound of a
motor ”HUM” is heard. In order to close by tanks,
press the
On/Off button again.
ROUND TOWER
To rotate the gun turret press the button (b.) to rotate
to the right and on the button (c.) to rotate to the left.
See Fig. 3.
FIRE
Tanks have both a powerful cannon and a machine-
gun for rapid fi re. Press (a.) button to fi re the cannon.
When the cannon is fi red while the sound is heard.
To shoot with the machine-gun, press and hold (b.)
button while you press the button (a.).
tor.” The tank, which had all its ”life indicator” lights
out has been lost.
LIV-INDICATOR LAMP
Start the tanks. All life-indicator LEDs (D1, D2, D3,
D4) lights up one after another on the tank.
When tanks hit by a shot from the cannon goes off a
life-indicator light. When tanks reached the 5 rounds
from machine-gun extinguished a life-indicator light
D4 suited swimming when tanks is hit by a bullet. The
tanks can not shoot when D4 lamap swimming.
The machine-gun stop functioning when the D1 &
D2 lights are off. The machine-gun stops works and
the gun turret can not rotate when the D1, D2 and D3
are off
The tanks is eliminated when the D1, D2, D3 and D4
lights are off. All lights will continue swimming under
30 seconds.
Restart the tanks to play again.
TURN OFF THE LOUDSPEAKER
See Fig 2. Press the button (a.) fi rst, and then while
on the button On/Off. Now are the tanks in silent
mode. All features are the same except the sound.
DEMONSTRATION LOCATION INFORMATION
Start the tanks as usual. Turn off the transmitter. Af-
ter about 10 seconds goes the tanks into demonstra-
tion mode. Now comes the tanks simulate standard
features.
BATTLE
Your´s 2 tanks can fi ght each other and have ”life
indicator” after a number of hits is the tanks elimina-
ted and the other has won. Aim carefully and shoot.
The infrared cannon shoots out an invisible shoots
at best meets the other tanks. A hit with the gun is
equivalent to 5 hits with the machine-gun .
After a successful result extinguished a ”life indica-
Life indicator
Fig 1
Lamp of fi repower
Barrel
Infrared fi ring pipe
Power indicator
Loudspeaker
Larvfötter
Batteri cover
Power On/Off