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D1
D2
D3
D4

INSTALLING THE BATTERY

Open the battery cover on 
the tank. Install the supp-
lied 4.8 V battery. 
Make sure the correct 
polarity ports. 
Turn the ON / OFF button
to ON.

Thank you for choosing a product from TechToys. 
Read the manual carefully so you understand the 
product before you start driving.

MAIN PARAMETERS

Frequency: 27 & 40 MHz. Distance under remote control: >10 m.
Battery: Stridsvagnar: 4,8 V batteripack / stridsvagn. Remote control: 2 x AA / stridsvagn

CHARGE OF BATTERY 

a)   Connect 220 V charger to the battery contacts and connect to a 220 V power outlet. 
b)   The fi rst time you charger with the supplied 4.8 V battery pack. Will it is charged 
 

in 8 hours. Thereafter it must be recharged in 4 to 5 hours per charge.

c)   For the best durability battery should be discharged before charging. 
   It takes about 5 hours to charge the battery to 100%. 
d)  The operating time is approximately 15-20 min / charge. 

   Never leave unattended when charging the battery.
   We recommend that you use our seftybag when You loading. 

Item No. XP-103362

INSTALLING THE 
RADIO BATTERY

Unscrew the cover of 
the radio. Put in 2 x AA 
battery against accession. 
Unscrew the cover.

 Put always on the 

radio fi rst, when You will 
drive.

CONTENT

• 2 tanks

• 2 Li-Po battery 

• 1 Li-Po charger

• 2 3-channel 

  transmitters

•  Manuals

ADVANCED FEATURES

(b.) Button to rotate the 

cannon tower to the left 

(c.) Button to rotate the 

gun turret right

Fig 3

Transmission antenna
Left joystick
On/Off button
Right joystick
(a.) Fireing button

Fig 2

BASIC OPERATION OF REMOTE CONTROL

DRIVING FORWARD / REVERSE 
As shown in Fig. 2 should You bring up both the left 
and right joystick while to run straight ahead. In order 
to drive back to the same time bring both the left and 
right joystick down. 
TANK ROTATING
See fi g. 2. To rotate the left, on the right joystick 
up and down the left. To rotate the right, on the left 
joystick up and down the left. 
KNOCK VEHICLES 
In order to swing the right while driving because you 
left joystick up (the right to not stirred) 
To swing left while driving for we the right joystick up 
(the left will not stirred) 

! The features described above can be combined with 
each other!

ON/OFF BUTTON 
Press the On/Off button on the transmitter. It sends 
out information to start the tanks. The sound of a 
motor ”HUM” is heard. In order to close by tanks, 
press the 
On/Off button again. 
ROUND TOWER 
To rotate the gun turret press the button (b.) to rotate 
to the right and on the button (c.) to rotate to the left. 
See Fig. 3. 
FIRE 
Tanks have both a powerful cannon and a machine-
gun for rapid fi re. Press (a.) button to fi re the cannon. 
When the cannon is fi red while the sound is heard. 
To shoot with the machine-gun, press and hold (b.) 
button while you press the button (a.). 

tor.” The tank, which had all its ”life indicator” lights 
out has been lost. 
LIV-INDICATOR LAMP 
Start the tanks. All life-indicator LEDs (D1, D2, D3, 
D4) lights up one after another on the tank. 
When tanks hit by a shot from the cannon goes off a 
life-indicator light. When tanks reached the 5 rounds 
from machine-gun extinguished a life-indicator light 
D4 suited swimming when tanks is hit by a bullet. The 
tanks can not shoot when D4 lamap swimming. 
The machine-gun stop functioning when the D1 & 
D2 lights are off. The machine-gun stops works and 
the gun turret can not rotate when the D1, D2 and D3 
are off 
The tanks is eliminated when the D1, D2, D3 and D4 
lights are off. All lights will continue swimming under 
30 seconds. 
Restart the tanks to play again.

TURN OFF THE LOUDSPEAKER 
See Fig 2. Press the button (a.) fi rst, and then while 
on the button On/Off. Now are the tanks in silent 
mode. All features are the same except the sound. 
DEMONSTRATION LOCATION INFORMATION 
Start the tanks as usual. Turn off the transmitter. Af-
ter about 10 seconds goes the tanks into demonstra-
tion mode. Now comes the tanks simulate standard 
features. 
BATTLE 
Your´s 2 tanks can fi ght each other and have ”life 
indicator” after a number of hits is the tanks elimina-
ted and the other has won. Aim carefully and shoot. 
The infrared cannon shoots out an invisible shoots 
at best meets the other tanks. A hit with the gun is 
equivalent to 5 hits with the machine-gun . 
After a successful result extinguished a ”life indica-

Life indicator

Fig 1

Lamp of fi repower

Barrel

Infrared fi ring pipe

Power indicator

Loudspeaker

Larvfötter

Batteri cover

Power On/Off

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