
Musashi 6 Matrix Board Instructions
Features
•
Based on the Musashi 6 software
•
Fully functional in the LCD or LED Matrix, with support for the Dye,
Gen-E, and TMC eye sets
•
Includes five fire modes: uncapped semi-auto, adjustable semi-auto,
PSP ramping, PSP burst, and NXL full-automatic
•
Continuously monitors the trigger switch through the entire firing cycle
•
Gangster setting allows 3 different options for every fire mode, giving
15 different “breakout” style modes
•
Super light 25-gram trigger switch
•
Adjustable ABS programming prevents first shot drop-off
•
AMB and CPF algorithms help to eliminate mechanical bounce and
switch bounce
•
Power efficient software lengthens battery life
•
Programming mode allows changes to debounce, dwell, loader delay,
AMB, ABS dwell, fire mode, fire mode max rate of fire, eye mode,
cycle percentage filter, and ramp start
•
All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
•
One-touch startup enables the marker to fire instantly
•
Automatic 15-minute idle power down saves batteries
•
Two eye modes: delayed and forced with force shot
Installation
There are two types of installation:
1.
Board replacement if you have purchased a complete M6 5.0 Matrix
board.
2.
Chip replacement if you have purchased an M6 3.0/4.0 or M6 5.0
Upgrade Chip and already own a 3.0, 4.0, or 5.0 Matrix board.
1. Board Replacement
1.
Remove the grips from the grip frame.
2.
Unplug the eye harness (if present), power harness, and solenoid
harness.
3.
Remove the grip frame from the body, being careful with the
unplugged wiring harnesses.
4.
Remove the mounting screws from the stock board.
5.
Depending on the trigger used, it may be necessary to remove it for
board clearance. This is done by punching out the trigger pivot pin.
6.
Rotate and remove the stock board from the grip frame.
7.
Insert the M6 Matrix board into the grip frame, power switch side first.
It will line up with the power switch hole. Be careful with the trigger
switch when you insert the board into the frame since it is fragile.
8.
Replace the board mounting screws, making sure to test the power
button after tightening. The board mounting holes are large so it can be
shifted around for optimum power button placement.
9.
Replace the trigger, readjusting the pre- and post-travel set screws as
necessary.
10.
Reattach the grip frame to the Matrix body, threading the wiring
harnesses into the frame.
11.
Plug in all the wiring harnesses.
12.
Reattach the grip panels.
2. Chip Replacement
Removal and installation of the chip on a Tadao 3.0, 4.0, or 5.0 Matrix board must
be carefully done to ensure the chip and the electronics are not damaged.
Begin by removing the grips from the left side of the marker. This will expose the
entire circuit board. Unplug the battery or battery harness. The stock chip is
located in a socket near the bottom of the grip frame. To remove, gently pry under
each end with a small flathead screw driver. Alternate sides until it is far enough
out to remove with your fingers. Insert the new chip, making sure it is aligned
properly. A notch in one end of the chip lines up with a notch in the socket and the
white drawing on the surface of the board, which should point towards the top of
the Matrix. If the marker will not turn on and it is not due to a low battery, broken
power switch, or broken battery harness, you may have installed the chip
backwards.
LED Indicator
The multi-color LED that shines out the left side of the grip panels shows which
mode of operation the marker is currently in:
Solid Blue
Ball in breech, ready to fire
Slow Blinking Blue
No ball in breech
Slow Blinking Yellow
Eye malfunction; clean eyes or make sure the gun is
being fired with paint and air
Slow Blinking Red
Eyes disabled, rate of fire limited to 20 balls per
second in mode 1; otherwise capped at fire
mode max rate of fire for fire modes 2 and 3
Power and Eye Operation
Press the power button to turn the marker on. It will boot instantly, showing a
solid or blinking blue LED in the grip frame. The eye system is enabled when the
marker is first turned on. To disable the eyes, press and hold the power button for
one second. The LED will switch to blinking red to indicate that the eye system is
disabled. To turn off the marker, press and hold the power switch for one more
second. The LED will turn off when the board powers down.
If used, the eye system cycles the marker as fast as possible. During each shot the
eyes watch for the bolt to return, ending the current firing cycle and starting
another as quickly as the pneumatics allow. If the eye system is continually
blocked (e.g. putting your finger in front of the eyes) and is unable to see the bolt
return after every shot, the max rate of fire will be reduced to about 12 balls per
second to prevent further chopping. The only way to show the true speed of the
M6 Matrix board is to fire the marker with paint and air. When the eyes are off, the
rate of fire is limited to 20 balls per second unless in fire mode 2-5, in which case
the rate of fire is selected by the user.
To determine if the eyes are working correctly
,
insert an object into the breech.
Check to see if the LED changes from blinking blue to solid blue, and then back to
blinking blue once the object is removed.
Programming
Programming mode can only be initiated while the tournament lock is disabled.
Pressing the push button switch to the right of the microcontroller on the circuit
board will toggle the tournament lock. After every press the light will flash green
or red to indicate the status of the lock. Green means the lock is off and will allow
the user to enter programming mode. Red indicates that the lock is on, so
programming cannot be initiated.
If the tournament lock is disabled, the user may enter programming mode by
pressing and holding the trigger while the marker is off, and then turning on the
marker by pushing the power switch.