Tadao M5 Instruction Manual Download Page 1

 

M5 Intimidator Board Instructions 

Features 

 

Fully functional in 2K2 or GZ style Intimidator frames 

 

Based on the Musashi 5 software 

 

Includes 5 fire modes: uncapped semi-auto, capped semi-auto, PSP 
ramping, PSP burst, and NXL full-automatic 

 

Continuously monitors the trigger switch throughout the entire firing 
cycle 

 

AMB (anti-mechanical bounce) and CPF (cycle percentage filter) 
algorithms help to eliminate mechanical bounce and switch bounce 

 

Power efficient software lengthens battery life 

 

Programming mode allows changes to debounce, dwell, loader delay, 
AMB, eye mode, bolt delay, fire mode, max rate of fire, cycle 
percentage filter, and ramp start 

 

All settings are stored in non-volatile memory so they are not lost when 
battery is disconnected 

 

One-touch startup enables the marker to fire instantly 

 

Delayed and forced eye mode with force shot allows the marker to be 
fired when the eyes are enabled but no object is present in the breech 

 

Low battery indicator software 

 

Installation 

The Tadao Intimidator Board is a drop-in upgrade. Installation consists of 
removing the old board and putting in the new one: 
 

1.

 

Remove the left half of the 2K2 Intimidator frame. The stock circuit 
board is exposed. 

2.

 

Unscrew the bottom mounting screw. 

3.

 

Gently lift up the stock board and unplug the LCD ribbon and two 
wiring harnesses.

 

4.

 

Reconnect the wiring harnesses to the Tadao Intimidator Board.  The 
top 12 pin connector may need to be reversed for the eye system to 
function correctly. 

If the eye system does not work then the 12 pin 

connector is installed backwards. 

5.

 

Place the Tadao Intimidator Board back into the grip frame on top of 
the solenoid, making sure all the wires are tucked underneath the board 
so they are not pinched when the frame is reassembled. 

6.

 

Thread the bottom board mounting screw in but only make it snug. 

7.

 

Reattach the left side of the grip frame. 

8.

 

Readjust the trigger set screws as necessary. 

 

LED Indicator 

The multi-color LED that shines out the grip frame shows which mode of 
operation the marker is currently in: 
 
Solid Green 

 

 

Ball in breech, ready to fire 

Solid Red 

 

 

No ball in breech 

Slow Blinking Green   

 

Eye malfunction, max rate of fire reduced 

Slow Blinking Red 

 

 

Eyes  disabled, rate of fire limited to 20 
balls per second in uncapped semi-auto; 
otherwise capped at fire mode max rate of 
fire for fire modes 2-5 

 

Power Operation 

Sliding the power switch turns the marker on. If the battery is low, the LED will 
flicker red. If the battery is fine, it will show a green or red LED in the grip frame 
to indicate that the marker is ready to be fired. Every time the marker is turned on, 
the eyes are enabled. The marker can be turned off regardless of the state of the 
eyes. See “Battery Indicator” section for additional details. 
 
 

Eye Operation and Logic 

The eyes are enabled when the marker is first turned on. The eyes can be turned 
off by pushing the bolt forward and firing 5 times.  If the marker is not aired up, 
you can also block the eyes for 5 shots in a row to turn off the eyes. 
 
Note that the eye logic can tell the difference between paint being fired and an 
object constantly blocking the eyes. The eyes watch for the bolt to return every 
shot. If this does not happen, the LED will flash green to indicate an eye 
malfunction. Unblocking the eyes will cause it to revert to a solid red LED to show 
that the eyes are working again and the breech is empty.  If the eyes are 
continually blocked for 5 shots in a row, the eye system will automatically disable.  
If you are firing the marker with paint and air, and the eye system is working, the 
eyes will not disable automatically since they will see the bolt returning every 
shot. 
 
To determine if the eyes are working correctly

insert an object into the breech. 

Check to see if the LED changes from solid red to solid green and then back to 
solid red once the object is removed. 
 

Battery Indicator 

The battery indicator software is standard on the Tadao Intimidator Board. When 
the marker is turned on, the LED may briefly flicker red to indicate a low battery, 
and it should be changed as soon as possible. Your battery may last for another 
case of paint, but it is close to failing. If the battery is fine, the software will go 
directly into the firing mode. 
 

Programming

 

The tournament lock must be disabled in order to change settings on the board. 
The tournament lock is toggled by making sure the marker is turned off, then 
shorting the bottom 2 pins on the programming connector and power cycling the 
maker (turning it on, then off): 
 
 

 

 
 
To toggle the tournament lock: 

1.

 

Turn the marker off. 

2.

 

Touch the top two pins of the programming connector with a 
conductive object. 

3.

 

Turn on the marker while maintaining contact with the two pins. 

4.

 

The LED will blink twice: either red (lock ON), or green (lock OFF). 

5.

 

Turn the marker off. 

 

By default the tournament lock is disabled, allowing the user to change settings. 
 
While the marker is turned off, press and hold the trigger and turn the marker on. 
This will initiate the programming mode, flashing through a rainbow sequence and 
then finally showing solid green. 
 
Pulling and releasing the trigger quickly will toggle between the different 
programming modes: 
 

1.

 

Green 

 

   Debounce 

 

2.

 

Red 

  

  Dwell 

3.

 

Orange 

   Loader 

delay 

4.

 

Flickering Green 

 

AMB 

5.

 

Flickering 

Red 

  Bolt 

delay 

6.

 

Flickering Orange 

 

Eye mode 

7.

 

Alternating Red/Green 

Fire mode 

8.

 

Alternating Red/Orange 

Fire mode max rate of fire 

9.

 

Alternating Green/Orange 

Cycle percentage filter 

10.

 

Flickering Red/Green  

Ramp start 

 
 
 

 

 

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