Infamous Alias Board Instructions
Features
•
Based on the Musashi 6 software
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Fully functional in Alias and 2005 or newer Intimidator frames
•
Includes five fire modes: uncapped semi-auto, adjustable semi-auto,
PSP ramping, PSP burst, and NXL full-automatic
•
Asynchronously monitors the trigger switch, using an interrupt based
scan at 1 million times per second to prevent lost trigger pulls
•
Gangster setting allows 3 different options for every fire mode, giving
15 different “breakout” style modes
•
Super light 25 gram switch
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AMB algorithms help to eliminate mechanical bounce
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Power efficient software lengthens battery life
•
Programming mode allows changes to debounce, dwell, loader delay,
AMB, bolt delay, fire mode, fire mode max rate of fire, cycle
percentage filter, and ramp start
•
All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
•
One-touch startup enables the marker to fire instantly
•
Automatic 15-minute idle power down saves batteries
•
Delayed and forced eye mode with force shot allows the marker to be
fired when the eyes are enabled but no object is present in the breech
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Low battery indicator software
Installation
The Infamous Alias Board is a drop-in upgrade. Installation consists of removing
the old board and putting in the new one:
1.
Remove the left half of the Alias or Defiant II frame. The stock circuit
board is exposed.
2.
Unscrew the bottom mounting screw and trigger switch screw in the
center of the board.
3.
Gently lift up the stock board and unplug the power/solenoid harness,
eye harness, and membrane ribbon.
4.
Connect the membrane ribbon to the Infamous Alias board first,
followed by the eye and power/solenoid harnesses.
5.
Place the Infamous Alias board in the grip frame on top of the solenoid,
making sure all the wires are tucked underneath the board so they are
not pinched when the frame is reassembled.
6.
Put the bottom board mounting screw in, then line up the trigger switch
hole. Insert the trigger switch screw in its hole and tighten. Tighten the
bottom board mounting screw.
7.
Reattach the left side of the grip frame.
8.
Readjust the trigger set screws as necessary.
LED Indicator
The multi-color LED that shines out the left side of the grip panels shows which
mode of operation the marker is currently in:
Rapid Blinking Red
At startup this indicates an exhausted battery
Rapid Blinking Yellow
At startup this indicates a low battery
Rapid Blinking Green
At startup this indicates a good battery
Solid Blue
Ball in breech, ready to fire
Slow Blinking Blue
No ball in breech
Slow Blinking Yellow
Eye malfunction; clean eyes or make sure the gun is
being fired with paint and air
Slow Blinking Red
Eyes disabled, rate of fire limited to 20 balls per
second in mode 1; otherwise capped at fire
mode max rate of fire for fire modes 2-5
Power Operation
Pressing and releasing the power button turns the marker on. The battery indicator
will show a flickering red, yellow, or green LED to show the battery level. A blue
LED in the grip frame indicates that the marker is ready to be fired. To turn off,
press and hold the power button until the LED turns off, then release. Every time
the marker is turned on, the eyes are enabled. The marker can be turned off
regardless of the state of the eyes. See “Battery Indicator” section for additional
details.
Startup Sequence:
1.
Press Power Button.
2.
Battery indicator shows battery level with flickering red, yellow, or
green LED.
3.
LED lights solid blue or blinking blue, depending on whether some-
thing is in the breech, ready to fire.
Eye Operation
The eyes are enabled when the marker is first turned on. The eyes can be toggled
by using Button 1. Press and hold Button 1 for 1 second and the LED will change
colors to indicate the mode change.
Note that the eye logic can tell the difference between paint being fired and an
object constantly blocking the eyes. The eyes watch for the bolt to return every
shot. If this does not happen, the LED will flash yellow to indicate an eye
malfunction. Unblocking the eyes will cause it to revert to a blinking blue LED to
show that the eyes are working again and the breech is empty.
To determine if the eyes are working correctly
,
insert an object into the breech.
Check to see if the LED changes from blinking blue to solid blue and then back to
blinking blue once the object is removed.
The eyes can be disabled at startup by holding down the trigger when the marker is
turned on. This is similar to the “Simulate” mode found in the stock Frenzy
software.
Battery Indicator
The battery indicator software is standard on the Infamous Alias Board. When the
marker is turned on, the LED will flicker red, yellow, or green to indicate the
battery level. Red means the battery is exhausted, yellow means the battery low,
and green means the battery is good.
Programming
The tournament lock must be disabled in order to change settings on the board.
The tournament lock is toggled by shorting the bottom 2 pins on the programming
connector:
Each time the two pins are touched with a conductive object, such as a hex
wrench, the LED will briefly flash green or red to indicate the status of the
programming mode. If it flashes green, programming mode is allowed. By default
the tournament lock is disabled, allowing the user to change settings.
While the marker is turned off, pull and hold the trigger and turn the marker on.
This will initiate the programming mode, showing solid green.