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Instruction Manual

 

 

 
 

Version 1.3 
August 31, 2010 
 

Summary of Contents for PlaySoniq

Page 1: ...Instruction Manual Version 1 3 August 31 2010...

Page 2: ...a SG 1000 SC 3000 MARK III Master System games 7 Software switch for VDP addresses 7 13 sound channels and SID filter controllable 7 Gold plated slot connector for durability 8 Using the PlaySoniq 8 S...

Page 3: ...es not start at all 23 Memory not displayed correctly during boot 24 Memory mapper does not work 24 Flashing capslock light or clicky sounds when powering up the PlaySoniq 24 Does not work in slot exp...

Page 4: ...the PlaySoniq exactly Let s go over its specifications first Sega 315 5246 Audio Video chip The Sega Mark III and the first Sega Master System game consoles have a 315 5124 Audio Video processor The...

Page 5: ...turing low pass high pass and band pass outputs with 6 dB octave band pass or 12 dB octave low pass high pass roll off The different filter modes are sometimes combined to produce additional timbres f...

Page 6: ...oo we needed a Field Programmable Gate Array FPGA With an FPGA you can load hardware designs of existing chips or new things hardware developers create An FPGA is for hardware as an EPROM is for softw...

Page 7: ...t the Sega VDP can be accessed the same way as our Franky expander This is to ensure backwards compatibility with software that supports Franky such as Kralizec excellent game The Goonies R Good Enoug...

Page 8: ...ompatible with the VGA standard used on more modern pc s Connecting the PlaySoniq to a VGA monitor can cause irreversible damage to the PlaySoniq and or your VGA monitor When you have inserted the Pla...

Page 9: ...load it with another option for the display frequency Or try without activating the FM PAC option Some games are not programmed for 60Hz Activating the FM PAC option will start the FPGA overlay mode a...

Page 10: ...com will disable the mapper This is useful for programs that only work in the internal memory of your MSX On MSX and MSX2 this utility will soft reset your MSX on TurboR machines you need to press th...

Page 11: ...between the color carrier signal the screen frequencies and play some tones over the SID the SCC and the Sega PSG With the file SMSPSG BAS you can type in a frequency number and hear the tone over the...

Page 12: ...this code will restore the address so the normal game data can continue On a read of I O port HDC the port where Sega games read out the joystick information an alternative code is shown to the MSX in...

Page 13: ...ecution time In case of one joystick pre selection can be done in machine code or basic Joystick 1 Joystick 2 LD A 15 LD A 15 OUT HA0 A OUT HA0 A LD A 143 LD A 207 OUT HA1 A OUT HA1 A LD A 14 LD A 14...

Page 14: ...slot 3 Extending I O address HFC HFF with HF8 HFB Extending I O address HFC HFF with HF8 HFB SCC when HF8 to HFB set to 3 Map the memory by memory address HFFFC HFFFF Sega Extending I O address HFC t...

Page 15: ...fault I O address HFF is set to 0 the first 8k of the first sub slot will be used in address space HC000 HDFFF When switching to Sega mapper mode this same part of memory is still at HC000 HDFFF This...

Page 16: ...k 16k 16k 129 16k 16k 16k 16k 129 16k 16k 16k 16k 254 16k 16k 16k 16k 254 16k 16k 16k 16k 255 16k 16k 16k 16k 255 16k 16k 16k 16k Map F8 Map F8 Map Sega IO F8 FB IO FC FF Sub slot IO F8 FB IO FC FF Su...

Page 17: ...e SID registers according to the SID datasheet registers H1D to H1F are for PlaySoniq settings The data can be read back at H2B at any time registers H19 to H1C are read back from the SID The SID norm...

Page 18: ...6 F5 F4 F3 F2 F1 F0 Voice 3 Freq Lo H0F F15 F14 F13 F12 F11 F10 F9 F8 Voice 3 Freq Hi H10 PW7 PW6 PW5 PW4 PW3 PW2 PW1 PW0 Voice 3 PWLO H11 _ PW11 PW10 PW9 PW8 Voice 3 PWHI H12 NOISE _ TEST Ring SYNC G...

Page 19: ...the NTSC system when this bit is set otherwise it will be PAL standard NTSC Chroma 3 579545MHz PAL Chroma 4 433619MHz phase alternating 5 VNTSC With this bit the number of horizontal video lines is se...

Page 20: ...am without the JTAG connections on the PCB This register should be left alone Hold mapper In some cases it can be useful to disable the internal memory the size of the internal memory or the slot expa...

Page 21: ...hould work with SCC don t initialize the SCC properly To start for example Knightmare with SCC use SCROM without S option go to basic and enter OUT H2A 31 OUT H2B 5 OUT HF9 3 OUT HFA 3 POKE HBFFF 32 D...

Page 22: ...e SID registers according to the SID datasheet registers H1D to H1F are for PlaySoniq settings The data can be read back at H2B at any time registers H19 to H1C are read back from the SID The SID norm...

Page 23: ...to use our NTSC COM or PAL COM MSX DOS commands to force the PlaySoniq to display the correct output for your TV system Try the SONQTEST BAS program to check if your TV accepts any RGB or composite si...

Page 24: ...about Does not work in slot expander PlaySoniq is not designed to use in a slot expander for several reasons The MSX slot expander will conflict with our Sega memory emulation Its internal user memory...

Page 25: ...d Pin 7 Green ground Pin 8 Blue ground Pin 9 Not connected Pin 10 Ground Pin 11 5 Volt Pin 12 Not connected Pin 13 CVBS Composite output Pin 14 Audio Out Pin 15 Audio In Please note that although we u...

Page 26: ...ishi ML F80 MSX1 Ok Mitsubishi ML G10 MSX2 Ok Panasonic CF2700 MSX1 Ok Panasonic FS A1F MSX2 Conflicts with Panasonic firmware Philips VG8010 MSX1 Memory ok could not test games due to broken keyboard...

Page 27: ...ay no 2nd slot to test games Turbo R GT MSXTR Ok Yamaha CX5MII 12 8s MSX1 Ok Yamaha YIS503F MSX1 Ok Yashica YC64 MSX1 Memory and I O okay no 2nd slot to test games Some models have a expansion port th...

Page 28: ...ormation of overlay codes Simplified One Both Scan Extra Executed Keyboard Keyboard Joystick Joysticks Interval cycles codes 0 1 1 222 1 2 1 103 2 3 2 99 3 4 4 3 103 2 3 4 5 1 92 5 6 2 63 6 7 7 3 63 6...

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