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NOTE:
If you prefer to always keep the unit in “advanced mode”, it is possible to
do so, in the Global Parameters (refer to page 31).
Managing
grinding
methods
Grinding methods can be managed just like files on a computer. In the main screen,
you can press the icon corresponding to Copy, Delete and Save. Note, however,
that the “advanced mode”
must first be activated in order to perform any of the
following actions.
Copying
The Copy button is useful to duplicate an existing program, to create a
derived recipe. Hence, begin with a preset program that is close to the
sample type you want to process, and then you will be able to fine-tune
the parameters to suite your specific sample. After clicking on the icon,
a window will ask for a confirmation. Click “Yes” to proceed, or “No” to cancel.
Renaming
Once a method is copied, you will be automatically brought into that copied
program, named “Untitled”.
We suggest that you immediately rename this with
some name that is relevant to your application. To rename the program, click on its
name (in th
is case, “Untitled”), and a full keyboard will pop up.
(Note that renaming
a preset program is not allowed.)
Deleting
The Delete button is used to erase a program from memory. Once a
program is erased, it frees the corresponding memory slot, and it
cannot be recovered. Furthermore, preset programs cannot be
deleted.
Saving
The Save button is used to write the current program and its
parameters into memory. This icon will appear automatically when the
user changes a parameter value or a setting in a program. Otherwise,
the icon is not shown.
Preparing a
grinding
program
To build your first grinding program, you must first select the preset program
template (or any existing program) that will be used as a starting point to design
your own program. In most cases, the Standard program is a good all-around
program. Copy it under your desired name, as described above.
Once this “editable” program exists, you can adjust parameters to suit your sample.