97
Chapter 8. Trigger Settings for Each Pad [TRIGGER]
When you select the trigger type, the trigger parameters
(except the crosstalk cancel parameters) are
automatically set to the most efficient values for each
pad. Make settings for the parameter as needed.
When “3Way Trigger” (p. 105) is set to “ON,” “RD CTRL” is
displayed for the trigger type for trigger input 11 EDGE.
It cannot be changed.
• Brush sweep and Cross Stick can be used only SNARE.
• Each playing method can be used with the instruments
When you set the trigger type (p. 96), the following settings
(basic trigger parameters) are automatically changed to
values that are appropriate for each pad; this means that you
will not normally need to change these settings.
Adjust the following parameters if you want to make settings
in more detail, or if you’re using acoustic drum triggers.
1.
Press the [TRIGGER] button.
The [TRIGGER] button lights.
2.
Press the [F2 (BASIC)] button.
The “TRIGGER BASIC” screen will appear.
fig.08-002-basic.eps_70
The graph in the right side of the screen is a “velocity
monitor” that shows the force (velocity) of your strike. It
shows the velocities of the sixteen most recent strikes.
3.
Use the [CURSOR (up/down)] buttons to select the
parameter.
4.
Select the pad that you want to edit.
Strike the desired pad, or use the TRIG SELECT buttons to
select it.
You can also use the [CURSOR] buttons to select the pad.
The edit screen for the selected pad will appear.
5.
Use the [-] [+] buttons or the [VALUE] dial to adjust
the setting.
6.
When you’re finished, press the [EXIT] button to
return to the “DRUM KIT” screen.
Trigger Inputs and Playing Methods
Corresponding Chart
Trigger Input
Dual Trigger
Mesh Pad
Head
Positional
Sensing
Rim Shot
Nuance
KICK
✕
✕
✕
SNARE
❍
❍
❍
TOM 1–4
❍
✕
❍
HI-HAT
✕
✕
✕
CRASH 1, 2
✕
✕
✕
RIDE
✕
❍
✕
EDGE
✕
✕
✕
AUX 1–4
❍
✕
❍
Pad Sensitivity Settings
[F2 (BASIC)]
Parameter
Value
Description
Trig Type
Sensitivity
1–32
Pad sensitivity
Threshold
0–31
Minimum level for the pad
Curve
LINEAR, EXP1,
EXP2, LOG1,
LOG2, SPLINE,
LOUD1, LOUD2
How playing dynamics
changes the volume
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