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Effects List
These settings allow you to select the desired type of reverb, and its characteristics.
Reverb Parameters
Parameter
Value
Explanation
Reverb
Type
OFF,
REVERB,
SRV ROOM,
SRV HALL,
SRV PLATE,
GM2 REVERB
Type of reverb
OFF:
Reverb is not used.
REVERB:
Normal reverb
SRV ROOM:
This simulates typical room
acoustic reflections.
SRV HALL:
This simulates typical concert
hall acoustic reflections.
SRV PLATE:
This simulates a reverb plate, a
popular type of artificial reverb unit that
derives its sound from the vibration of a
metallic plate.
GM2 REVERB:
GM2 Reverb
Reverb
Level
0–127
Volume of the reverb sound
REVERB
Type
ROOM1,
ROOM2,
STAGE1,
STAGE2, HALL1,
HALL2, DELAY,
PAN-DELAY
Type of reverb/delay
ROOM1:
short reverb with high density
ROOM2:
short reverb with low density
STAGE1:
reverb with greater late
reverberation
STAGE2:
reverb with strong early reflections
HALL1:
very clear-sounding reverb
HALL2:
rich reverb
DELAY:
conventional delay effect
PAN-DELAY:
delay effect with echoes that
pan left and right
Time
0–127
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which the
high-frequency content of the reverb sound will
be cut, or “damped.” If you do not want to cut the
high frequencies, set this parameter to BYPASS.
Delay
Feedback
0–127
Adjusts the amount of delay feedback when
the Type setting is DELAY or PAN-DELAY.
Amount of delay sound returned to the input
(this setting is valid only if Type is DELAY or
PAN-DELAY)
SRV ROOM
SRV HALL
SRV PLATE
Pre
Delay
0.0–100 msec
Adjusts the delay time from the direct sound until
the reverb sound is heard.
Time
0–127
Time length of reverberation
Size
1–8
Size of the simulated room or hall
High Cut
160–12500 Hz,
BYPASS
Adjusts the frequency above which the
high-frequency content of the reverb will be
reduced. If you do not want to reduce the high
frequencies, set this parameter to BYPASS.
Density
0–127
Density of reverb
Diffusion
0–127
Adjusts the change in the density of the reverb over
time. The higher the value, the more the density
increases with time. (The effect of this setting is most
pronounced with long reverb times.)
LF Damp
Freq
50–4000 Hz
Adjusts the frequency below which the low-
frequency content of the reverb sound will be
reduced, or “damped.”
LF Damp
Gain
-36–0 dB
Adjusts the amount of damping applied to the
frequency range selected with LF Damp. With
a setting of “0,” there will be no reduction of
the reverb’s low-frequency content.
HF Damp
Freq
4000–12500 Hz
Adjusts the frequency above which the
high-frequency content of the reverb sound will
be reduced, or “damped.”
HF Damp
Gain
-36–0 dB
Adjusts the amount of damping applied to the
frequency range selected with HF Damp. With
a setting of “0,” there will be no reduction of
the reverb’s high-frequency content.
Parameter
Value
Explanation
GM2 REVERB
Character
0–7
Type of reverb
0–5: reverb
6, 7: delay
Pre-LPF
0–7
Cuts the high frequency range of the sound
coming into the reverb.
Higher values will cut more of the high
frequencies.
Level
0–127
Output level of reverberation
Time
0–127
Time length of reverberation
Delay
Feedback
0–127
Adjusts the amount of the delay sound that is
fed back into the effect when the Character
setting is 6 or 7.