Important
: the levy of taxes affects all players. Thus, after the player
who chose to levy taxes as an action scores his points, each other
player, in clockwise order, scores his tax points by counting the
number of open spaces in all his provinces with only 1 guard and
moving his scoring disc accordingly. Levy taxes is not always a wise
action: it costs the player a card, an action, and his opponents score
points. Only when the player will score more points than his oppo-
nents does levy taxes make sense.
A player may only levy taxes
once
in his turn.
Figure 12
: red chooses to
levy taxes and plays 1 soldier
card as he has a guard in a
province he occupies standing
on a space with a soldier
symbol (province 3). Red
earns 8 points for the province
in Egypt (1) and 4 points for
the province in Syria (2), a
total of 12 points. Red’s
province in the north (3) with
8 points does not score as red
has 2 guards there. Similarly,
yellow scores 4 points for his
province (4), blue scores 9
points (for 6), and green
scores 6 points (for 5).
- Take back a guard
A player may remove one of his guards from a province he occupies at
any time. He may want to do so because he has more than 1 guard in
a province or he has no more guards in his supply.
To remove a guard from a province, the player simple removes the
guard. He need not play any card to do so.
The game ends
- when a player, after moving Alexander, finds there are not enough
black boundary walls to place to mark the path – he uses red
boundary walls to complete the move, or
- when one or more players have earned 100 points or more.
In the first case, the player finishes his two actions and the game
ends. In the second case the game ends immediately. In both cases,
the player with the most points is the winner.
Special situations
It can happen that there are no empty spaces with a symbol that
matches one (or both) face-up cards. In this case, the player may take
the card and use it as a joker, moving Alexander to the space with the
symbol of his choice.
However, a player may not play a card from his hand as a joker to
move Alexander in this way.
If there are not enough red boundary walls to complete the last move,
the player must find another move, which uses fewer boundary walls.
Game end and the winner
6
1
4
5
6
2
3
author
Leo Colovini
grafic
Studio Krüger, Düss s mondini, Venice
code
????
Licensed from Venice Connection, Venice, Italy
©
2003 Rio Grande Games - all rights reserved
Rio Grande Games
PO Box 45715
Rio Rancho, NM 87174
[email protected]
www.riograndegames.com