Our Pocket Noughts and Crosses gives you clas-
sic Noughts and Crosses game play with a chal-
lenging twist. Choose from Standard, Triple and
Random Block game modes. Each game offers
increasingly difficult levels of game play as you
attempt to beat either the computer or a friend.
BUTTON FUNCTIONS
On
•
Start
•
Enter —
Press this button to wake the
game or enter a game selection.
New Game —
Press this button to change the
number of players and the game mode.
Sound —
Press this button to turn the sound on
or off.
Hint —
Press this button to get a hint of the next
move you should make.
1,2,3 (Game Mode Selection Buttons) —
Press
these buttons to choose your game mode or grid
level.
Selection —
Press any of these nine (9) buttons
to choose the location of your mark (X or O).
GETTING STARTED
Press the
On
•
Start
•
Enter
button to wake the
game. (
NOTE:
The unit goes to sleep after sit-
ting idle for 3 minutes).
Press
New Game
to change the number of play-
ers and the game mode. Press 1 to play against
the computer, Press 2 to play against a friend.
Next, press 1,2, or 3 to select the game mode.
(
NOTE:
If you are playing against the computer,
you are the O’s and the computer is the X’s).
Select the square to place a game piece by
pressing the number button (1,2, or 3), which
corresponds to the level of the space you want.
Next, press one of the nine (9)
Selection
buttons,
which corresponds to that space.
GAME MODES
There are three (3) challenging game modes;
Standard Noughts and Crosses, Triple Noughts
and Crosses and Random Block.
Standard Noughts and Crosses (Button 1)
Play on the upper level only, this is the electronic
version of the traditional game.
Triple Noughts and Crosses (Button 2)
Using all three levels, this version is much more
challenging as you try to anticipate all of your
opponents possible moves. The centre space is
always blocked at the beginning of each game,
making the game even more challenging.
Random Block (Button 3)
This version is similar to Triple Noughts and
Crosses, except that various spaces are blocked.
The blocks randomly appear in different spaces
at the beginning of the game.
STARTING OVER
While “GAME OVER” is flashing, press
On
•
Start
•
Enter
to start another game. This will
start a new game while keeping your scoring his-
tory in memory. (
NOTE:
at the end of each
game you will see your scoring history flash.
First Wins then Ties then Games).
E1
MODEL 75011
For 1 to 2 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 82388910 Rev.A
Game
Mode
Seletion
Buttons
Selection
Buttons
New
Game
Sound
Hint
On/Start/Enter