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QUESTION MODE – A PLAYER can choose 
between 2 questions (“A” and “B”) that are shown 
on the 20Q™ electronic display.  

ANSWER MODE – Once a question has been 
selected by a 

PLAYER, the DEALER answers the 

question (“YES”, “NO”, or “SOMETIMES”).

YES/ENTER/GUESS – Use the ENTER button 
at the beginning of each game to identify the 
number of 

PLAYERS.  When the game is in 

ANSWER MODE, the DEALER will use this 
button to answer “YES” to questions.  

PLAYERS 

use the 

GUESS button when they want to 

guess which 

OBJECT the DEALER is thinking 

of.

 DEALERS use the GUESS Button when 

they want to force 20Q™ to guess the 

TARGET 

OBJECT

NO/“A” – When the game is in QUESTION 
MODE
, use this button to select Question 
“A”.  When the game is in 

ANSWER MODE the 

DEALER will use this button to answer “NO” to a 
question.

SOMETIMES/ “B” – When the game is in 
QUESTION MODE, use this button to select 
Question “B”.  When the game is in 

ANSWER 

MODE the DEALER will use this button to answer 
“SOMETIMES” to a question.

UNDO – This button allows you to go back to 
the previous question if you or the 

DEALER 

mistakenly select or answer a question 
incorrectly.  

PLAYERS can only use the UNDO 

Button once per round.

ROLES/FUNCTIONS

DEALER – 20Q™ randomly selects the DEALER 
at the beginning of each round.  The 

DEALER 

takes two 

20Q™ CARDS and selects an object 

from the cards.  This is the 

TARGET OBJECT 

that the other 1-3 

PLAYER(S) are trying to guess.

PLAYER(S) – The 1-3 person(s) who are trying to 
guess which 

TARGET OBJECT the DEALER has 

selected from the 

20Q™ CARDS

20Q™ CARDS – The game includes 50 playing 
cards that contain 20 

TARGET OBJECTS on 

each card.

20Q™ CARDS “+2” – These 5 cards should 
be randomly shuffled throughout the deck and 
played the same way as the standard 

20Q™ 

CARDS.  If a “+2” card is drawn at the beginning 
of a round, the 

PLAYER who correctly guesses 

the 

TARGET OBJECT receives both cards on the 

table.

TARGET OBJECTS – The 20 items on each of 
the 50 

20Q™ CARDS.

GETTING STARTED

To start, turn the unit on using the 

ON/OFF 

switch on the bottom of the electronic game 
board.  When prompted, press the 

YES Button 

to start a new game.  Each 

PLAYER will need 

to press their 

ENTER Button to indicate they 

are playing.  20Q™ will confirm the number of 
players is correct.  Once established, 20Q™ will 
randomly select a 

PLAYER to be the DEALER.  

20Q™ will ask the 

DEALER if he/she is ready.  

Press 

YES to confirm everyone is ready.  If 20Q™ 

does not have the correct number of players, 
press 

NO to go back and select the correct 

number of 

PLAYERS

Note: The 

DEALER is playing with 20Q™ and 

collects a 

20Q™ CARD only if 20Q™ guesses 

the correct 

TARGET OBJECT first.  So, it is 

important and to the 

DEALERS advantage to 

answer the questions correctly.

Are you ready for the first multiplayer version 

of 20Q™?  This transformation of the classic 

handheld game fires up friends and family as 

you go head-to-head with 20Q™ and the other 

players.  The first player to outwit 20Q™ and the 

other players wins!  Sound easy?  Guess again.

BASIC GAME RULES

Up to 4 friends and family 

PLAYERS will try to 

outwit 

20Q™.  The DEALER selects two 20Q™ 

CARDS and chooses an object from one of the 
cards.  The 20Q A.I. asks questions and reads the 
DEALER’S mind.  The first PLAYER to guess the 
DEALER’S TARGET OBJECT keeps the 20Q™ 
CARD
.  The first PLAYER to collect three 20Q™ 
CARDS
 wins!  

BUTTONS/MODES

ON/OFF – This switch is located on the bottom 
of the unit and will turn the electronic game board 
ON and OFF.

RESET – This button is located on the bottom of 
the electronic game board.  When a blunt point is 
inserted and pressed, it will reset the game to its 
original settings.

P6624  

For up to 4 players / Ages 8 and up

INSTRUCTION MANUAL

P/N 823D2100   Rev.B

P6624 20Q Family Manual_1L-English

, Mattel P/C P6624-0920, P/N 823D2100, Rev.B, Size: 300 x 210mm, Date: June 15, 2009

E

HOW TO PLAY

Once the 

DEALER is selected by 20Q™, the 

DEALER should pull two 20Q™ CARDS from 
the deck.  The 

DEALER selects one of the 40 

TARGET OBJECTS and writes it down on a 
piece of paper and turns it over.  The 

DEALER 

should not allow the other 

PLAYERS to see what 

he/she has selected.  The 

20Q™ CARDS will 

then be placed face up so the other 1-3 potential 
PLAYERS can view the TARGET OBJECTS on 
each card. 

20Q™ will first ask the 

DEALER if the TARGET 

OBJECT is an “ANIMAL, VEGETABLE, MINERAL 
or OTHER” – the 

DEALER answers “YES” or 

“NO” to each question and then announces 
which category the 

TARGET OBJECT falls under 

to the other 

PLAYERS.

With a total of twenty questions, each 

PLAYER 

takes turns, rotating the electronic game board in 
a clockwise direction so the player can read the 
question on the display.  The 20Q A.I. will scroll 
two questions scross the LCD screen.  

PLAYERS 

will use the “

A” or “B” buttons to select the 

question they wish the 

DEALER to answer.  Once 

the question is selected, the 

DEALER will answer 

the question 

“YES”“NO”, or “SOMETIMES”

NOTE: After each question is asked and 
answered the 20Q™ electronic game board must 
be rotated clockwise and locked into position 
before the next player will be allowed to select 
their question. 

During game play, it is recommended that each 
PLAYER take notes.  This will help each PLAYER 
keep track of questions and answers to identify 
and eliminate potential 

TARGET OBJECTS.

At any point in the game, a 

PLAYER can press 

the 

GUESS Button to guess the potential 

TARGET OBJECT.  Also, the DEALER can press 
the 

GUESS Button at any time to force 20Q™ to 

make a guess.  

If the 

PLAYER, including 20Q™ representing 

the 

DEALER, guesses incorrectly, gameplay 

continues and the incorrect guesser is out of 
the game.  If all 

PLAYERS, including 20Q™, 

have guessed incorrectly prior to question 20, all 
PLAYERS will be brought back into the game to 
continue playing.  Once this happens, 

PLAYERS

including the 

DEALER, can press the GUESS 

Button at any time to make a second guess.  
This process continues throughout the twenty 
questions.

On / Off

Reset

TM

1

2

2

3

2

 Yes / Guess

3

 Sometimes / B

UNDO

1

 No / A

1

1

2

3

3

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