SYSTEM SETTINGS
6
61
Credit Value
- Set the number of seconds that will be giv-
en to the player for a single credit on a one player game.
Set the number of seconds by sliding the bar to the left or
right using the arrow keys on the keyboard or by dragging
with the mouse.
For example, if you wish to have one credit give 60 seconds
of play, adjust the value to 60. If one credit is 25 cents, this means that one dollar (4 credits)
will give one player four minutes to play. Default value is 75 ($1=5 minutes). Also, if a 2-player
game is started, the seconds will be divided in half. In the example just given, this means that
one dollar of play would give both players two minutes and thirty seconds
to play. Click “Ok”.
Bonus Credits
- If you wish to give players a discount at a certain credit level, select this op-
tion to make adjustments.
Basic Settings: Attract Message
The Attract Message setting will change the message dis-
played on the LED matrix in the Game Gate™ VU header
during the attract mode. Use this area to create your own
messages to promote the game in the machine, communi-
cate the cost per player, and pass any other message (ie.
drink specials, venue name, etc).
There are 8 messages, with each message having two lines with up to 9 characters per line.
Use the keyboard to enter up to 9 digits, including spaces, for the display screen and press
OK to go to the next line/message. The LED matrix will display two lines per message and
play each message in order from 1 to 8.
For example:
Message 1, Line 1: “PLAY” will appear as:
Message 1, Line 2: “FIFA 2009” will appear as:
Message 2, Line 1: “1 DOLLAR” will appear as:
Message 2, Line 2: “5 MINUTES” will appear as:
Lower case will also work in the display as well as standard symbols and characters. Use
spaces to center text.
The default message is: “Quasimoto, Game Gate™ VU; Converts,Home Game; Consoles,
Into; Play, by Time; Game, Machines; 1 Dollar, 5 minutes; Per, Player; Get in, the Game!”
The last two messages, message 9 and 10, are reserved for an emergency call out that is
triggered by the emergency jack signal. Default message is “FIRE, ALARM!; PLEASE, END
GAME”
Fig. 6.1G
Fig.
6.1H
Fig.
6.1I
Summary of Contents for GAME GATE VU
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