ProTubeVR
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VR Gaming Accessories
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2021 01 20
Haptic Devices Documentation
Page 14 on 34
5.4
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D
EMO
Here you can do all the tests you want, for example, to test the behavior of a channel or to simply explore and
show the haptic device possibilities.
Remember: the requests you send from here are only sent to the selected channel. You can see it in the
"Channel" combo box on the bottom. To target another channel, select it in this combo box before.
On top is a set of pre-calibrated typical requests like you should often find in natively compatible games. The
bottom part is a toolkit to generate custom requests to the module. This bottom p
art is hidden if “Show
advanced settings” is off.
•
The "
Example sniper
" button sends a unique powerful shot.
•
The "
Example P90
" switch sends high-frequency shots while enabled.
•
The "
Example M16
" button sends a burst of three little shots.
•
The "
Example PKM
" switch sends powerful shots with a low frequency while enabled.
•
The "
Example lasergun
" button triggers an increasing rumble when it is clicked the first time
(simulating a power loading laser gun) and sends a powerful shot (with a rumbling power relative to
the loading duration) when it is clicked the second time.
The "Custom single-shot" button sends a request containing a kick if the "Enable kick" button is enabled and a
rumble if the "Enable rumble" button is enabled.
The kick will have a power equal to the "Kick power" slider value. The rumble will have a power equal to the
"Rumble power" slider value and a duration equal to the "Rumble duration" slider value.
If the "Custom autoshot" button is enabled, it regularly sends a "Custom single-shot" button request. The
frequency (the number of shots by second) is equal to the "Autoshot frequency" slider value.
If you want to reduce the impact noise of your haptic device, go to "native game customization" and adjust the
intensity of your module with the "native kick power multiplier" wheel (the impact noise is related to the power
of the force feedback).