Contents
326 Question Cards (652 questions)
6 PASS ON Cards
6 SWITCH Cards
6 Playing Pawns
1 Playing Board
1 Electronic Timer
The Game of Quick Thinking and Fast Talking!
Battery Installation
The timer requires 3 x AAA batteries (not included).
Use a Phillips Screwdriver to open the battery
compartment located on the underside of the Timer.
Insert 3 x AAA batteries with the + and - terminals as
indicated on the illustration (right).
Replace the compartment door with the screwdriver.
Object of the Game
To answer the most questions by giving three correct
answers before the electronic timer buzzes.
Set Up
Place the cards into the card box. All the cards should have
the same colour facing the front/draw end. Note that the
card box does not hold all the cards and there are more
that can be used when required.
Place the card box in a position where everyone can reach
it.
Each player chooses their colour of playing pawn and
places it at the START position on the board.
Each player is dealt 1 PASS ON card and 1 SWITCH card.
Play
The youngest player is first in the Hot Seat, and play will
move to the left.
The player to the right of the Hot Seat player draws a card
and reads it aloud. All Cards begin with “Name 3...”
followed by random categories. For example, the Card may
read “Name 3 Cheeses”.
The player that reads the question should then start the
timer by pressing the timer button down. The player in the
Hot Seat has 5 seconds to give three answers and then hit
the timer button. For example, you could answer “Gouda,
Cheddar, Edam”.
If you say three correct answers and hit the timer before it
buzzes, you get to move forward one space on the board.
The timer will make a ‘ding’ sound if you are able to hit it in
time, and it will buzz if not.
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If another player deems an answer given to be
questionable, the group as a whole should decide if the
answer is acceptable.
If the player in the Hot Seat is only able to name one or
two answers before 5 seconds are up and the timer
buzzes, they do not move forward one space. The next
player then gets 5 seconds to try to answer the same
question. The tricky part is that the new player in the Hot
Seat cannot use any answers that were previously used for
that card. For example, if the first player answers “Gouda
and Cheddar”, the next player must answer three different
Cheeses such as “Edam, Mozzarella, Red Leicester”.
Play continues around the circle until someone can name
three in 5 seconds and presses the buzzer in time. That
player gets to move one space forward on the game
board.
The person to the left of the original player then becomes
the next player to be in the Hot Seat, and starts with a
different card. The player to their right draws a card, reads
it aloud, and then starts the timer by pressing the timer
button, and play continues.
Winning the Game
Players progress along the board until they reach the
FINISH tile. The first player to get there wins the game.
Special Cards
These cards can be played by the player in the Hot Seat.
There are two different types: PASS ON and SWITCH. If the
Hot Seat player wants to use one of these they must call
out either “PASS ON” or “SWITCH” immediately after
hearing their question and before the player reading the
Card can start the timer. Only one card can be used on
each question.
Pass On Cards
If the Hot Seat player decides to use a PASS ON Card after
hearing their question, this question is instead asked of the
player to their left. The player reading the card aloud then
presses the timer button as normal to start the timer. If the
player on the left gives three correct answers and can press
the timer button on time, then they get to move forward
one space on the board. If, however, they fail to give three
correct answers and press the timer button, the original
player in the Hot Seat moves forward one space.
When PASS ON has been used, the question is not asked of
any further players. The player asked the PASS ON question
then gets their regular turn. The PASS ON Card used is
discarded.
Switch Cards
If the Hot Seat player doesn’t like their question, they can
change it for a new one by using a SWITCH Card. The
player must call out “SWITCH” immediately after their
question has been read, and before the player reading the
question aloud has pressed the timer button.
If they do not give three correct answers, the new card gets
asked to the next player as normal. The Switch Card used is
discarded.
Danger Zones
If the player moves on to a DANGER ZONE space, they
must give three correct answers on their next turn or their
next attempt when a previous player has answered
incorrectly, whichever is sooner. If they don’t give three
correct answers, then they miss their next attempt to
answer any question. If the player is to miss a turn, they
must signify it by placing their playing pawn on its side.
After the missed turn, the player is freed of the penalty
and their pawn is placed back upright and they continue
as normal.
Batteries:
3 x 1.5v AAA batteries are required. Do not use rechargeable batteries.
Never use different batteries to those recommended. Never mix old
and new batteries, or different types of battery. Do not attempt to
recharge non-rechargeable batteries. Remove and carefully dispose of
exhausted batteries (recycle if possible). Batteries must be inserted
with the correct polarity. The spring in the battery compartment
corresponds to the negative (-) end of the batteries.
Open and close the battery compartment by sliding back the access
panel (marked ‘OPEN’). Remove batteries from the 5 Second Rule
Electronic Timer when not in use. The supply terminals are not to be
short-circuited.
Mains Electricity:
Never connect to mains electricity. Children should be instructed
about the dangers of mains electricity.
Recycling: Please recycle used batteries and electrical products using
the facilities provided by your local authorities.
This toy produces flashes that may trigger epilepsy in sensitized
individuals.
These instructions should be retained as they contain important
information.
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