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Communication
C3I20T11 / C3I32T11
328
192-120103 N13 C3I20T11 / C3I32T11 December 2010
General layout of the table
Column 1
Type:
REAL
objects
O1901
Column 2
Type:
REAL
objects
O1902
Column 3
Type:
INT
objects
O1903
Column 4
Type:
INT
objects
O1904
Column 5
Type:
INT
objects
O1905
Column 6
Type:
DINT
objects
O1906
Column 7
Type:
DINT
objects
O1907
Column 8
Type:
DINT
objects
O1908
Column 9
Type:
DINT
objects
O1909
Set 1
Row 1
"Array_Col1
_Row1"
(1901.1)
Row 1
"Array_Col
2_Row1"
(1902.1)
Row 1
"Array_Col
3_Row1"
(1903.1)
Row 1
"Array_Col
4_Row1"
(1904.1)
Row 1
"Array_Col5
_Row1"
(1905.1)
Row 1
"Array_Col6
_Row1"
(1906.1)
Row 1
"Array_Col
7_Row1"
(1907.1)
Row 1
"Array_Col8
_Row1"
(1908.1)
Row 1
"Array_Col9_
Row1"
(1909.1)
set no. 2
...
...
...
...
...
...
...
...
...
Set 3
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Set 31
Row 31
"Array_Col1
_Row31"
(1901.31)
Row 31
"Array_Col
2_Row31"
(1902.31)
Row 31
"Array_Col
3_Row31"
(1903.31)
Row 31
"Array_Col
4_Row31"
(1904.31)
Row 31
"Array_Col5
_Row31"
(1905.31)
Row 31
"Array_Col6
_Row31"
(1906.31)
Row 31
"Array_Col
7_Row31"
(1907.31)
Row 31
"Array_Col8
_Row31"
(1908.31)
Row 31
"Array_Col9_
Row31"
(1909.31)
You will find the respective object number in brackets.
Assignment of the different motion functions
The columns 3 and 9 are reserved.
Motion
Column 1
Column 2
Column 4
Column 5
Column 6
Column 7
Column 8
Type: REAL
Objects
O1901
Type: REAL
Objects
O1902
Type: INT
Objects
O1904
Type: INT
Objects
O1905
Type: DINT
Objects
O1906
Type: DINT
Objects
O1907
Type: DINT
Objects
O1908
Positions
Speed
(PSBs)
Mode
Acceleration
s
Deceleration /
denominator
Jerk
MoveAbs
(see on page
143)
Target
position
Speed
PSBs
1 (for MoveAbs)
Accel
Decel
Jerk
MoveRel
(see
on page 143)
Distance
Speed
PSBs
2 (for MoveRel)
Accel
Decel
Jerk
Gearing
(see
on page 148)
-
Numerator
PSBs
3 (for Gearing)
Accel
Denominator
-
RegSearch
Distance
Speed
PSBs
4 (for RegSearch) Accel
Decel
Jerk
RegMove
(see on page
144)
Offset
Speed
PSBs
5 (for RegMove)
-
-
-
Velocity
(see
on page 149)
-
Speed
PSBs
6 (for Velocity)
Accel
-
-
STOP
-
-
PSBs
7 (for Stop)
-
Decel
Jerk
Definition of the states of the programmable status bits (PSBs):
Bit 7
Bit 6
Bit 5
Bit 4
Bit 3
Bit 2
Bit 1
Bit 0
factory use
Enable2
PSB2
Enable1
PSB1
Enable0
PSB0
factory use
PSB2
PSB1
PSB0
="1": Set PSB
="0": leave PSB unchanged
The Bits 0 ... 2 monitor the states of the status bits at the end of a motion set, if the
bits were enabled via the respective Enable.
If Enable is set to "0", the respective PSB remains unchanged at the end of the
motion set.
PSB0: Status word 2 Bit 12
PSB1: Status word 2 Bit 13
PSB2: Status word 2 Bit 14