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lower-numbered pads will decrease the play rate. The sync rates available are 1/4, 1/4T, 1/8, 1/8T,
1/16, 1/16T, 1/32, 1/32T, with T representing triplets.
1/16 is the default sync rate, where each step corresponds to a 16th note. Increasing the sync rate is
a great way to increase the sequencer’s step resolution at the cost of overall playback time. Reducing
the sync rate is useful for creating longer patterns that don’t require quite as fine detail, such as
triggering slices of a long sample.
If the sync rate is changed while sequencer playback is active, the Pattern always completes the
current cycle at the existing rate, and changes to the new rate at the end of the cycle. This applies
regardless of the current Pattern length or Step Page selection.
Mutate
Mutate is a feature that lets you introduce further random variations into individual Patterns on a per-
track basis. Mutate “shuffles” the notes or hits in the current Pattern, to different steps. The number
of notes/hits in the Pattern and drum samples themselves are unchanged, they are just reassigned
to different steps. All step parameters are reassigned by Mutate, including micro steps, gate values,
sample flips, probability and automation data.
To mutate a Pattern, hold
Shift
20
and press
Duplicate
18
. You can do this in any View that has a
Pattern steps display, i.e.,
Note View
,
Velocity View
,
Gate View
or
Pattern Settings View
. Mutate only
affects the Pattern currently playing, so if it is part of a Pattern Chain, the other Patterns in the chain
will be unaffected. The reassignment of notes/hits will take account of the Step Page length. You can
apply Mutate as many times as you wish for any one Pattern by repeatedly pressing
Shift
+
Duplicate
:
the notes/hits in the Pattern will be randomly reassigned each time.
Note that Mutate cannot be “undone”; it is a good idea to save the original Project so that you can
return to it after applying Mutate.
Summary of Contents for Circuit Rhythm
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