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Figure 21 – Screenshot of the Motion tab.
LSWGTHRESH –
Swing threshold to determine the sensitivity that means a low swing is occurring. These are the
long, drawn out swings that will be played at a bit quieter volumes. Zero (0) means very sensitive, 255 means it will
be quite a bit of force before the low swing is triggered.
SWNGTHRESH
– Swing threshold to determine the swing sensitivity. Zero (0) means very sensitive, 255 means it
takes some movement before a swing will register.
SLSHTHRESH
– Slash threshold to determine the sensitivity of when a slash is registered. A slash is a fast/hard
swing. Note that this setting takes effect after
SWNGTHRESH
, meaning it is impossible to set the values in such a
way that it is impossible to register one or the other.
MAXSWNG
– Defines the maximum value that a swing will take. Higher numbers will give more variance to the
dynamic range for the volume/pitch of swing sounds; lower values will make them all play at similar volumes.
CLSHTHRESH
– Clash threshold to determine the sensitivity of when a clash is registered. Zero (0) means hardly
any impact will trigger it, 255 means a very hard whack is required.
GYROXTHRESH
– Only applicable when using a single button. This determines how hard of a twist is required
before the motion is recognized by the system. Zero (0) means not much twist will be required; 255 means it
requires a very hard force.
GYROYZTHRESH
– Only applicable when using a single button. This determines how much play in the other
directions is allowed when registering a twist. The higher the value the more play is allowed, making the effect
easier to perform. Note that this is the opposite as the other threshold values in which higher values make the
effect more difficult to trigger.
5.5.3.
BLADE
The most important function of this tab is to control the blade color for the main blade pulsing.
It’s important to note how color editing works. First, in all my examples I assume BGR – that is the (royal) blue die
is hooked to C1, the green die is hooked to C2, and the red die is hooked to C3. Following this, setting
C1COLOR
to
255,
C2COLOR
to zero (0), and
C3COLOR
to zero (0) would be blue. Similarly, setting
C1COLOR
to zero (0),
C2COLOR
to 255, and
C3COLOR
to zero (0) would be green.
To dial in a specific color with RGB, I recommend going to the online selector here:
It helps choose colors and then gives the r,g,b representation of those colors. You can use the bottom 3 sliders to
help select a color to input. Remember that you need to reverse the order as they use r,g,b not b,g,r.
If you are using a TriCree with 2 or more die the same color, just always treat those two as the same value. For
example, for a B,B,G die, you can set c1Color = 255 and c2Color = 255 to get the blue at full brightness. If you want
a cyan color you might do
C1COLOR
= 80,
C2COLOR
= 80, and
C3COLOR
= 255.