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10. The MIOConsole3d Application
MIOConsole3d Overview
The MIOConsole3d application is your command and control center for every Metric Halo 3d device con-
nected to your computer. When launched, MIOConsole3d scans, registers and synchronizes all available
3d devices and presents you with total control of the combined I/O and DSP processing power of every
box in a clean, intuitive interface. 3d boxes connected to different physical ports on your computer will
register as separate audio devices called Domains, which can be managed from the Domain Status Pane
to the left of the main Console window (see example graphic on the next page).
With MIOConsole3d running, 3d boxes connected to the MHLink daisy-chain are automatically and trans-
parently added to the existing 3d Domain. I/O and DSP resources of the newly-attached boxes register
and become available in the background with no interference to audio already playing through the existing
boxes. Removal of boxes from the Domain is a simple matter of manually unmounting them, and is equally
transparent to audio running on the remaining active boxes.
The MIOConsole3d software allows you to easily verify and control clock source and sample rate, routing
of all Analog and Digital I/O port and Host computer routes, control Mic Pre and Line Input and Output
channel parameters, route, mix and and process your audio in any way you desire.
All routing and processing paths within the MIOConsole3d mixer environment are internally latency-com-
pensated from Input strips through Aux and Group buses to the Main bus. MHLink system latency (e.g.
from the Host computer through the last box in the daisy-chain) remains constant regardless of how many
3d boxes are added to the chain. All summing, plug-in and Graph processing within MIOConsole3d takes
place on the MH 3d hardware and takes up none of your computers' cpu.
The I/O Routing interface includes a search engine and lets you narrow the selection view by box and port
type, making it easy to target just the ports you want, even in large installations with hundreds of available
computer, analog and digital I/O ports. Cascade and Group assignment features are included to simplify
and speed up creation and modification of high channel-count systems.
All MIOConsole3d GUI windows are visually scalable and include mouse-over hints providing informational
details for the majority of buttons and controls. The Appearance pane in MIOConsole3d preferences lets
the user modify the UI font and color scheme and save/recall these modifications as "Themes".
The Mixer features complete show/hide control over all mixer strip elements. Three scrollable Mixer desk
panes are available to help organize sessions. Comprehensive Solo modes include Solo-In-Place, PFL, AFL,
PFL(Mono) and AFL(Mono). Auxiliary Mix buses are available to create Cue and Effects mixes which can
route to the outside world and/or through to the Group submix and Main mix buses. All input and bus strip
signal paths support channel widths from mono to 7.1. Extensive routing options and control management
tools including fully-customizable Link Groups, Mute Groups and DCAs, are available on all Mixer Input
and Bus strips.
MIOConsole3d employs a comprehensive preset and template management system at both a global level
(one file with all I/O routing, gain structure, mix surface, monitor, cue and window layout parameters) and
micro level, with saved presets recallable for all individual plug-ins and DSP Processing Graphs. Like the
routing selectors, templates and presets are organized by user-defined categories and can be searched by
keyword as your library grows. This system can be used for pre-configuring your entire signal path offline
so you will be ready to plug-in once at the gig, for managing separate location setups, or for recalling
complex routing, gain and cue maps for quick changeover between sessions and sets.
An intuitive, interactive “smart-remapping” feature is provided for sharing routing maps, mixer setups and/
or Monitor Controller templates between studios and venues with differing 3d hardware setups.