42
The Fireworks Object Model
EffectMoaID
string
"{7fe61102-6ce2-11d1-8c76000502701850}"
EmbossFaceColor
string
A color string that specifies the color that is
blended onto the face of the object when
embossing (for more information, see
“Color string data type” on page 11
).
GlowStartDistance
integer
Specifies how far away from the object the
glow starts, in pixels. Specify a negative
value to create “ring” glows and a positive
value to create “halo” glows.
GlowWidth
integer
The width of the glow, in pixels.
HiliteColor
string
A color string that specifies the color that is
blended to provide the spectral lighting
type effect (for more information, see
“Color string data type” on page 11
). Used
by beveling only. Currently white is always
used for internally created effects (although
any value should work). This is the
complement of
ShadowColor
.
HitBlendColor
string
A color string that specifies the color that is
blended on the face of the image if
ButtonState = 3
(BevelButtonHit) (for
more information, see
“Color string data
type” on page 11
).
LightAngle
integer
The light angle, in degrees, that is used to
create the light and shadow effects for the
bevel.
MaskSoftness
integer
The feather amount on the glow edge, in
pixels.
OuterBevelColor
string
A color string that specifies the color of the
outer bevel effect (for more information,
see
“Color string data type” on page 11
).
ShadowColor
string
A color string that specifies the color that is
blended to provide the bevel shadow effect
(for more information, see
“Color string
data type” on page 11
). Currently black is
always used for internally created effects
(though any value should work). This is the
complement of
HiliteColor
.
ShowObject
Boolean
The default value is
false
.
Property
Data type
Notes
Summary of Contents for FIREWORKS 8-EXTENDING FIREWORKS
Page 1: ...Extending Fireworks ...
Page 4: ...4 Contents ...
Page 358: ...358 Fireworks JavaScript API ...
Page 372: ...372 Index ...