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Demo Mode
To start the demo, press the buttons WAR and ON/OFF simultaneously.
To stop the demo, press ON/OFF.
TO START A GAME
8.
To enter the coordinates to fi re, the procedure is the same as the one used to select a vessel position (Cf. 6) If the shot does not reach any vessel, use the
white markers to remember the shots already made (the game contains 200). The screen will indicate when your shots have missed the target.
A sound effect indicates when you target the same position twice. You can correct the coordinates by pressing CANCEL before pressing ENTER.
The game also displays the coordinates of your opponent’s shots. To see the last coordinates of your opponent on the screen, press simultaneously LEFT / RIGHT
simultaneously.
9. If your shot hits one opponent’s vessel, the game will display an explosion on the screen. You can memorize the position by using the red marker (the game
contains 70pcs).
10. VESSEL DESTROYED
When you hit the last part of a vessel, it will be completely destroyed. An animation and various sound effects will illustrate the sinking !
11. THE WINNER
The Player who destroys all the vessels of his opponent is the Winner.
SHOT PROBLEMS
SYMPTOM
POSSIBLE CAUSE
SOLUTION
Does not work
!!
Batteries are old.
!!
Batteries are not correctly inserted.
!!
Change batteries.
!!
Check that the batteries are correctly
inserted.
The game does not save a position.
Wrong position like :
!!
A vessel exceeding 5 cases or less than 2
cases.
!!
Vessel is diagonally located.
!!
Position is already occupied by another
vessel.
!!
Check Paragraph 5 regarding the size
of the vessels and the number of vessels.
All the parts of a vessel have been hit but the
vessel is not destroyed.
!!
2 vessels are located next to each other.
!!
Continue to play.
TO STOP THE GAME
To stop a game, simply press the ON/OFF button.
The game will automatically switch Off if it is not used for 5 minutes.
GT2000 5
28/05/03, 15:48:32
Summary of Contents for NIMITZ
Page 18: ...Cf 6 LCD ENTER 1 10 LCD Enter 3 LCD ON OFF ON OFF 8 Cf 6 200 GT2000 18 28 05 03 15 48 43...
Page 19: ...ENTER 9 70 10 11 5 2 5 2 ON OFF 5 2 GT2000 19 28 05 03 15 48 43...
Page 41: ...Cf 6 ENTER 1 10 ENTER 3 WAR ON OFF ON OFF 8 Cf 6 200 CANCEL ENTER GT2000 41 28 05 03 15 49 01...
Page 43: ...1 2 3 4 GT2000 2 2003 LEXIBOOK 3 GT2000 43 28 05 03 15 49 02...