To change and select another letter, use the LEFT / RIGHT button then press ENTER.
Now, the number ‘0’ is blinking. Follow the same method you used to save the letter, and select the number where you want the extremity of the vessel to
be located. Press ENTER to save it.
At last, follow the same method to save the coordinates of the other extremity of the vessel. A sound effect will confi rm that the vessel has been properly
saved.
The screen will now indicate which vessel you still need to save. Choose the next boat and save its coordinates, using the same process as for the fi rst boat,
etc.
7. You can choose to use only 1, 2, 3 or 4 vessels. To do so, press the button WAR after saving the coordinates of at least one vessel.
Once you have fi nished saving the coordinates of 1 or more vessels of Player 1, the game will continue automatically to the next stage.
In 1 Player Mode, the game will start automatically.
In 2 Players Mode, it is the turn of Player 2 to save the coordinates of his boats. The game will automatically start when the two fl eets have been saved.
Note
: Player 2 can only save the same number of vessels as Player 1.
Game Modes
Sea Battle Mode
Both players must guess where the vessels of their opponent are and destroy them. The fi rst player to destroy the last vessel of his opponent’s fl eet wins.
To fi re, enter the coordinates the same way as you did for the vessels ( Cf.6 ).
Radar Commander Mode
It is played the same way as the Sea Battle. However, when a shot is fi red and missed, the LCD screen will indicate the nearest target. This gives a hint to the
Player and helps him to locate the nearest vessel.
Gunner Strike Mode
It is played the same way as the Sea Battle, but the selection of the coordinates of the target is different.
Select fi rst the letter corresponding to the target. Press ENTER. Then the numbers 1 to 10 are generated by a prompt and appear on the LCD screen. The Player
must be fast and accurate to press Enter at the right time and select the correct number where he wants to fi re.
Red Alert Mode
This is a mix of the 3 previous modes:
It is played like in the Sea Battle Mode.
The coordinates selection is done as in the Gunner Strike Mode.
When the fi re has missed the target, the LCD screen will indicate the nearest target from the missed fi re (like in Radar Commander Mode).
GT2000 4
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Summary of Contents for NIMITZ
Page 18: ...Cf 6 LCD ENTER 1 10 LCD Enter 3 LCD ON OFF ON OFF 8 Cf 6 200 GT2000 18 28 05 03 15 48 43...
Page 19: ...ENTER 9 70 10 11 5 2 5 2 ON OFF 5 2 GT2000 19 28 05 03 15 48 43...
Page 41: ...Cf 6 ENTER 1 10 ENTER 3 WAR ON OFF ON OFF 8 Cf 6 200 CANCEL ENTER GT2000 41 28 05 03 15 49 01...
Page 43: ...1 2 3 4 GT2000 2 2003 LEXIBOOK 3 GT2000 43 28 05 03 15 49 02...