
The behavior then enters an endless loop, examining the value of the light sensor. If it falls too far below the baseline,
seek_enlightenment()
asserts control and searches for brighter light:
current = process_light(SENSOR_2);
if (current < (baseline - FUDGE)) {
To search for brighter light,
seek_enlightenment()
first sets a new baseline from the current light value:
baseline = current;
Then the robot turns left or right, more or less randomly using the system clock:
if (sys_time % 2 == 0) seek_command = COMMAND_LEFT;
else seek_command = COMMAND_RIGHT;
A helper function,
wait_for_better()
, is used to wait for a brighter light than the new baseline:
result = wait_for_better(baseline, 1000);
It's entirely possible that the robot will not find any brighter light. In this case, it times out (after 1000 milliseconds) and returns -1. In this case, the robot will turn back in the opposite direction
and search for brighter light:
if (result == -1) {
if (seek_command == COMMAND_LEFT) seek_command = COMMAND_RIGHT;
else if (seek_command == COMMAND_RIGHT) seek_command = COMMAND_LEFT;
The
wait_for_better()
helper function is again used with a longer timeout:
result = wait_for_better(baseline, 2000);
Page 211
In either search, if a better value is found, it is used as the new baseline:
if (result != -1) baseline = result;
}
else baseline = result;
}
That's the basic algorithm. There is one extra feature that makes everything run a little smoother: every so often the baseline value is incremented. This means that if the robot is stuck in a dark
corner, it will eventually get dissatisfied (because of the increasing baseline) and look for something better.
To communicate with the outside world about what's going on,
seek_enlightenment()
shows the current light value as well as the current baseline on the display. The current value is
shown in the first and second digits of the display, while the baseline is shown in the third and fourth digits. (Remember that the letter on the right side of the display tells you which behavior is
currently active.) You can actually see the baseline increasing slowly as the program runs.
I've implemented my own light sensor processing in
process_light()
. I didn't use legOS's
LIGHT_2
macro because the values I was getting from it were not in the range from 0 to 100.
Perhaps this is a bug that will be fixed in an upcoming release. At any rate, I implemented my own sensor data processing to produce a value from 0 to 100. You may need to adjust the
RAW_DARK
and
RAW_LIGHT
constants for your particular light sensor.
The
avoid()
behavior is very simple. It just checks the touch sensors on inputs 1 and 3. If one of the touch sensors is pressed,
avoid()
backs the robot up and turns it a little.
Development Tips
legOS has serious programming power, but it has its rough spots, too. This section contains some helpful advice based on my own experience developing with legOS.
Development Cycle
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...