
long int random(void)
This function returns a pseudorandom number.
void srandom(unsigned int seed)
Use this function to provide a new seed for the pseudorandom number generator.
Page 204
In string.h
There are also functions for working with text strings:
char
∗
strcpy(char
∗
dest, const char
∗
src)
int strlen(const char
∗
s)
int strcmp(const char
∗
s1, const char
∗
s2)
These are the standard string copy, length, and compare functions.
In time.h
You can retrieve the number of milliseconds since the RCX was powered up using the
sys_time
variable. It's got a limited range; the count resets once every 49.7 days.
In rom/system.h
Your programs have tremendous power in legOS. You can turn the RCX off or even obliterate legOS and your program from memory, using these functions:
void power_off(void)
This function puts the RCX into its low power consumption "off" mode.
void rom_reset(void)
This functions resets the RCX to its out-of-the-box state, essentially blowing away legOS and your program. This is really only useful if you want to load some new firmware on the RCX. Use
with care!
New Brains for Hank
In this section I'll present a longer example program. It's a program for a slightly modified version of Hank, the robot from Chapter 2,
Hank, the Bumper Tank.
All you need to do is mount the light
sensor on the front of Hank and attach it to input 2. This light sensor will allow Hank to search for light, while the bumpers allow him to avoid obstacles. Figure 10-2 shows a picture of Hank,
newly fitted with the light sensor.
Hank's new legOS program will be implemented using subsumption architecture. The basic structure of the program is similar to the subsumption architecture example presented in Chapter 9,
RoboTag, a Game for Two Robots,
although the syntax is somewhat different.
Hank's light-seeking proclivity is produced by the interaction of three behaviors:
•
cruise
, as in the RoboTag program, constantly tries to move forward.
•
seek_enlightenment()
examines the values of the light sensor. If the values are decreasing, generally speaking, this behavior attempts to turn Hank back toward the light.
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...