43
PROCEDURE
1.
Switch off the game that is being updated
2.
Access the required service area and locate the PCB (refer to Locating and Accessing parts
–
Cabinet Inner for assistance in locating FB216)
3.
Place the PC near the PCB, and connect them using the USB
–
TTL serial adapter cable, from
the USB port on the PCB, to the J5 programming port on the PCB
4.
Power on the game
5.
In the start menu, navigate to STMicroelectronics > FlashLoader, and run the Demonstrator
GUI application
Summary of Contents for HYPERshoot
Page 10: ...10 PACKAGING DETAILED ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 53: ...53 WIRING DIAGRAMS Next Page...
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Page 72: ...72 MECHANICAL ILLUSTRATIONS MAIN CABINET...
Page 73: ...73 FRONT ENCLOSURE...
Page 74: ...74 REAR ENCLOSURE 1...
Page 75: ...75 REAR ENCLOSURE 2 AND 3...
Page 76: ...76 CHASER MODULE FRONT AND REAR...
Page 77: ...77 FRONT ACCESS PANEL AND COIN DOOR...
Page 78: ...78 CASH BOX HOUSING AND OPERATOR PANEL...
Page 79: ...79 TICKET DOOR FRONT LED COVER AND DISPLAY FRONT...
Page 80: ...80 DISPLAY BOARD AND DISPLAY PANEL...
Page 81: ...81 AMPLIFIER BRACKET FRONT ENCLOSURE PANEL AND SUBWOOFER BOX...
Page 82: ...82 RIGHT AND LEFT SIDE PANEL FRAME...
Page 83: ...83 MAIN PCB BOARD AND DB BOX...
Page 84: ...84 FRONT AND REAR CHASER LIGHTS...
Page 85: ...85 MID 1 AND 2 CHASER LIGHTS...
Page 86: ...86 BACKBOARD HOOP AND BACKBOARD HOUSING...
Page 87: ...87 BASKETBALL GATE AND POWER SUPPLY...
Page 88: ...88 LEG SUPPORT LED BASE BRACKET 1 AND 2...
Page 89: ...89 TICKET HOLDER SIDE SENSOR BRACKET RIGHT AND LEFT...
Page 90: ...90 MARQUEE BASE AND DISPLAY...
Page 91: ...91 FULL MARQUEE ASSEMBLY...