Multi Edit Mode
CONTROLS Page
9-22
Mode
Continuous Controllers have two modes: Off, or MIDI CC.
With a value of Off, the controller is disabled for this zone.
With a value of MIDI CC, the controller has the ability to transmit MIDI control messages.
Scale
After you’ve selected a continuous physical controller, you can modify the controller’s
response in a similar way that you can modify velocity response.
Scale lets you amplify or diminish the action of the controller. Full scale is 100%. Higher
values will make the controller more sensitive, and lower values will make it less so. Setting
the scale to a negative number makes the controller action work in reverse. As with velocity,
you can use a controller to crossfade between two zones by setting the scaling for one zone
positive and the other negative. Maximum scale values are +300% and -300%.
Add
This adds or subtracts a constant to the controller, and at the same time sets minimum or
maximum values. If Add is 25, the minimum value of the controller will be 25. If it is -25
(and scale is 100%) the first one-fifth of the controller’s movement (25/127 ≈ 1/5) will send a
value of 0, and the maximum value of the controller will be 102 (= 127-25). As with velocity,
Scale is a proportional change to the controller, while Add is a linear change. The values for
Add range from -128 to 127.
Curve
The Curve parameter lets you taper the velocity response. The default setting is Linear,
which means that the output velocity changes directly proportionally to the played velocity.
Expand
produces a curve that is less steep than the linear curve at keystrike velocities below
64, and steeper than the linear curve at keystrike velocities above 64. In other words, when
you’re playing softly, you’ll notice velocity differences less than with a linear curve, while
when you’re playing hard, you’ll notice velocity differences more.
Compress
produces a velocity curve that is the opposite of the expanded curve—that is,
you’ll notice velocity differences more when you’re playing softly than when you’re playing
hard.
Crossfade
is designed to be used in tandem with the Reverse Crossfade curve, enabling you
to perform smooth crossfades between different programs.
Bump
tapers velocity response to resemble a bell curve, so that notes are loudest when your
keystrike velocity is 64. Notes get softer as the keystrike velocity approaches 0 or 127.