Wave Sequencing 2.0
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Start, End, Loop Start, Loop End
These control the Steps on which the Lane begins, ends, and loops. You can change them in real-time, while notes are
sounding—and also modulate them via LFOs, Envelopes, etc. The Loop End must be less than or equal to the End step.
Repeats
[Off, 1…100, Inf]
This controls the number of times that the Lane will loop. The default is
Inf
, which causes the loop to repeat as long as
the note is held.
Loop Mode
This controls the direction of the loop:
Forward
,
Backward
, or alternating
Forward-Backward
.
Note Advance
When this is
On
, each note played will increment the Start Step by one. Try using this with the Arpeggiator!
Random Order
When this is
On
, the Steps will play in a different order every time the loop repeats.
To understand how Random Order works, imagine that each Step is on a note-card. Each time the loop plays, or
whenever the Start Step or End Step changes, the note-cards from the Start Step through the End Step are shuffled
and assigned to new numbers (A1, A2, etc.). If there are any Steps before the Start they are not included in the shuffle;
instead, they stay in place and retain their original values, even if they will play due to loop settings. Steps after the
End Step are ignored. For playback purposes, the Start, End, Loop Start, and Loop End all work on the newly assigned
numbers. Unlike changing the Start Step or End Step, changing the Loop Start Step or Loop End Step does not cause
re-shuffling.
Step Probability
Each individual Step has a Probability setting, from
0%
to
100%
. This controls how likely the Step is to play. As with
most Step parameters, Probability can be modulated; for instance, moving a Mod Knob might make some Steps more
likely to occur, and other steps less likely to occur.
If a step has less than
100%
Probability and loses the roll of the dice, as it were, it is skipped. (See note about the Timing
Lane, below.) Since the Wave Sequence is generated in real-time, we need to avoid a situation in which we repeatedly
roll the dice, lose the throw, and roll again and again; eventually, we need to make some sound! So, if two steps in a row
are skipped, the third step always is played—even if its probability is 0%.
Timing Lane probability
The Timing Lane works slightly differently regarding probability: “skipped” steps are absorbed into the previous step.
For instance, if A1 and A2 are both 16th notes, and A2 is skipped due to probability, A1 becomes an 8th note. This
maintains the overall length of the rhythm.
Master Lane
When Use Master is
On
, the Master Lane restarts all of the other Lanes after either a specified number of beats or
elapsed time, depending on Tempo On/Off (below). Unlike other Lanes, Master has no steps, so most of the standard
Lane controls don’t apply.
Use Master
[Off, On]
This enables the Master Lane. The parameter is stored in the Wave Sequence, as opposed to the Lane.
Loop Duration
[TEMPO Off: 0.0013…120.0000 seconds]
[TEMPO On: 32nd-note triplet…2x breve]
If Timing Lane Tempo is
Off
, you can set the length of the Master Lane loop in seconds.
If Timing Lane Tempo is
On
, this sets the basic length of the Master Lane, relative to the system tempo.