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EG Level - Pitch EG (Program P2: 2–3b)
Filter EG (Program P3: 3–4b)
Amp EG (Program P4: 4–3b)
EG levels can be controlled by keyboard tracking, control-
lers, or tempo etc.
Set the “Intensity” value, and select +/–/0 for each EG seg-
ment (“St” start, “At” attack, “Br” break) to specify the
direction of the effect (if any) on that segment.
+:
AMS will function according to the Intensity setting.
–:
The sign of the Intensity setting will be inverted.
0:
AMS will have no effect.
If “Intensity” is set to +66, the various EG levels can be con-
trolled over a maximum range of ±99.
• Set “AMS” to Velocity for Amp EG Level Modulation,
“Intensity” to +66, “St” to 0, “At” to +, and “Br” to –. Set
all Amp EG levels to +00. As you play with increasing
velocity, the EG levels will change more greatly. At the
maximum velocity, the Start Level will stay at +00, but
the Attack Level will change to +99 and the Break Level
will change to –99.
EG Time - Pitch EG (Program P2: 2–3c)
Filter EG (Program P3: 3–4c)
Amp EG (Program P4: 4–3c)
EG times can be controlled by keyboard tracking, control-
lers, or tempo etc. Set the “Intensity” value, and select +/–/0
for each EG segment (“At” attack, Dc” decay, “Sl” slope,
“Rl” release) to specify the direction of the effect (if any) on
that segment.
+:
AMS will function according to the Intensity setting.
–:
The sign of the Intensity setting will be inverted.
0:
AMS will have no effect.
Each EG time is determined by the Alternate Modulation
value at the moment that the corresponding EG point is
reached. For example, the Alternate Modulation value at the
moment that the Attack Level is reached will determine the
Decay Time.
If “Intensity” is set to a value of 8, 17, 25, 33, 41, or 49, the
corresponding time can be multiplied by a maximum of 2, 4,
8, 16, 32, or 64 times (or divided by 1/2, 1/4, 1/8, 1/16, 1/
32, 1/64).
• Select JS +Y:CC#01 for “AMS,” and set “AMS Intensity”
to +8, “At” to +, “Dc” to –, and “Sl” and “Rl” to 0. When
you move the joystick in the +Y direction, the Attack
Time will be lengthened by a maximum of 2 times. The
Decay Time will be shortened by a maximum of 1/2.
The Slope and Release times will not change.
LFO Frequency (Program P5: 5–1b)
The frequency of LFO 1 or 2 can be controlled by EG, key-
board tracking, controllers, or tempo etc., You can even use
the LFO2 frequency to modulate the LFO1 frequency.
If “Intensity” is set to a value of 16, 33, 49, 66, 82, or 99, the
corresponding frequency can be multiplied by a maximum
of 2, 4, 8, 16, 32, or 64 times (or divided by 1/2, 1/4, 1/8, 1/
16, 1/32, 1/64).
• Select JS +Y:CC#01 for “AMS,” and set “Intensity” to
+16
. When you move the joystick in the +Y direction, the
LFO frequency will be increased by a maximum of 2
times. If you set “Intensity” to –16 and move the joystick
in the +Y direction, the LFO frequency will be decreased
by up to 1/2.
You can control certain effect parameters using the joystick,
ribbon controller, etc. “on the fly.” Controlling effects in this
way is referred to as Dynamic Modulation. For example,
you can use After Touch to speed up the LFO of the chorus
and flanger, or you can use the ribbon controller to activate
the wah effect. In this way, you will be able to take full
advantage of the effects as part of the expressive potential of
your instrument.
Most of the parameters for dynamic modulation consist of
parameter values for “Src” (source) and “Amt” (amount).
The Src field selects the modulation source, and “Amt” sets
the amount of dynamic modulation effect. When the modu-
lation source is set to the maximum value, the actual degree
of the effect will be the parameter value plus the “Amt”
value.
In Program and Sampling modes, dynamic modulation
of the insertion effects and master effects is controlled
via the global MIDI Channel. (In Sampling mode, only
the insertion effects can be used.)
In Combination, Sequencer, and Song Play modes,
dynamic modulation for the insertion effects and mas-
ter effects is controlled on the MIDI channel indepen-
dently specified by the “Ctrl Ch” for IFX1–5, MFX1, and
MFX2.
Example)
“Wet/Dry” 10:90, “Src” After Touch, “Amt” +50
In this case, the effect balance is 10:90. As you apply After
Touch, the percentage of the effect sound will increase.
When After Touch is at its maximum, the effect balance will
be 60:40.
The dynamic modulation effect will not be affected if
you modify the “Amt” value while dynamic modula-
tion is being applied. The change will become effective
when you operate the dynamic modulation source
again.
Refer to the corresponding effect section for an explanation
of other dynamic modulation parameters.
In the table of parameters for each effect, dynamic modula-
tion parameters are marked by a
symbol at the right
of the parameter.
Dynamic Modulation Source
(Dmod)
Wet / Dry
Max
Zero
Higher
D
-mod
Dry
Wet
60:40
10:90
Dynamic Modulation (Example)
Wet / Dry=10:90
Amt= +50
Wet / Dry=60:40
Amt= –50
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