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242
Sampling
Time Slice
Time Slice
The Time Slice function lets you transform a rhythm audio
groove in a series of single percussive samples, to be assigned to
the Drum or Percussion track of a Style or a Song.
How timeslice works
Analyzing and processing.
This function detects the attacks (e.g.,
kick and snare) inside a rhythm audio groove (a sample that
loops a drum pattern), and automatically divides the audio
groove into individual percussive samples.
The divided percussive samples will be automatically assigned to
different keys in a multisample, and the multisample to a Sound.
Within the generated multisample, a separate sample is assigned
to a different note on the keyboard, starting from C#3. By play-
ing an ascending chromatic scale with this multisample, you
could recreate the original audio groove.
A MIDI Groove will also be created, containing a sequence of
notes triggering the sliced percussive samples in the same order
as in the original audio groove (i.e., it plays an ascending chro-
matic scale starting from C#3).
When you will import this MIDI Groove to the percussive track
of a Style (see “Import > Import Groove” on page 161 of the
User’s Manual), this sequence will let you adjust the groove’s
tempo without affecting the pitch of the percussive samples.
In addition to changing the groove’s tempo without affecting its
pitch, this lets you do the following:
•
change the order in which notes are played
•
change the timing
•
edit the pattern notes to freely recreate a new rhythm loop.
Saving.
After the slicing, you can select the Write command
from the page menu, to save the Sound based on sliced samples,
and the MIDI Groove containing the corresponding MIDI
sequence.
• The Sound will be saved to the selected location in the User
area of the internal memory. You will be able to select it as an
ordinary Sound, and assign it to the Drum or Percussion track of
a Style.
• The Multisample will be automatically saved to the next free
available location.
• Samples will be permanently saved to the internal memory.
• The MIDI Groove will be temporarily saved to the internal
memory, and will be available only when using the Import func-
tion of the Style Record mode (see “Import > Import Groove” on
page 161).
Warning:
All MIDI Grooves will be deleted each time the Pa3XLe
is turned off.
Ex.1 - Generating samples and MIDI Groove data:
Ex.2 - Varying the groove’s tempo
A multisample, a program and MIDI Groove
data will be created automatically
Original pattern
Generated MIDI Groove
Play in Style Play mode
Execute the Time Slice command
Kick
Kick
Kick
Snare
Snare
120BPM
120BPM
Sample1
Sample2
Sample3
Sample4
Sample5
C3
Original rhythm sample
Note:
Sliced samples and MIDI data are saved with a Write operation.
150BPM
90BPM
Played closer together,
but pitch is unchanged
Played further apart, but pitch is unchanged
Note:
To vary the groove’s tempo, you must first import the generated
MIDI data into the Percussion track (Import function of the Style and
Pad Record mode), and assign the new generated Sound to the Per-
cussion track.
Gaps between sliced samples, when slowing down the tempo, can be
automatically filled by the Extend function, smoothing each sample’s
tail.
Pa3XLe User Manual v100 (English).book Page 242 Thursday, May 29, 2014 5:42 PM
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