26
Jump Bend:
JS(+X) (JoX)
Specifies how the pitch will change when the joystick is
moved in the +X direction (toward the right).
If this is checked, the pitch will rise by in steps by
changing the resonance of the bore, as on a trumpet.
If this is unchecked, the pitch will rise smoothly, as
on most synthesizers.
JS(-X) (Joystick -X)
Specifies how the pitch will change when the joystick is
moved in the –X direction (toward the left).
If Jump Bend (+X) and Jump Bend (–X) are
checked, notes may not sound depending on the
position of the joystick and the pitch range setting.
For details on setting the pitch range of the joystick,
refer to “2–4a: Picth Bend.”
1–3b: Breath Pressure
EG
[EG 1…EG 4, Amp EG]
Selects the EG which will control pressure.
For details on the settings for each EG, refer to “Program P6”
for EG 1–4, and “4–3: Amp EG” for Amp EG.
Intensity (Pressure EG Intensity)
[–99…+99]
Specifies the depth and direction of the effect that the
“EG” will have on the pressure.
AMS1 (Alternate Modulation Source 1)
[Off…MIDI:CC#83]
Selects a modulation source 1 (
☞
p.48 of this manual)
that will control pressure. If you select After Touch,
pressing down on the keyboard will produce the effect
of the instrument being blown strongly. If you select
Joy Stick(X), rotating the Joy Stick in the + direction
will produce this effect. In this case, setting “Intensity
(Pressure EG Intensity)” to 0 will allow you to
completely control the breath pressure by operating
the specified controller.
Intensity (Pressure AMS1 Intensity)
[–99…+99]
Specifies the depth and direction of the change in
pressure controlled by “AMS1.”
AMS2 (Alternate Modulation Source 2)
[Off…MIDI:CC#83]
Selects a modulation source 2 (
☞
p.48 of this manual)
that will control pressure.
Intensity (Pressure AMS2 Intensity)
[–99…+99]
Specifies the depth and direction of the change in
pressure controlled by “AMS2.”
Breath Noise
[0…99]
Specifies the volume level of the breath noise. Since
this uses the signal from the noise generator, the filter
of the noise generator can be used to modify the tone
of the noise.
Strength
[0…99]
Adjusts the tone. Higher settings of this value will
produce a overdriven sound.
1–3c: Lip Character
Lip
[0…99]
Specifies the tonal change that is produced by lip
position and tension. Higher settings of this value will
produce a harder (more firmly blown) sound. Lower
settings will produce a softer tone.
AMS (Alternate Modulation Source)
[Off…MIDI:CC#83]
Selects a modulation source (
☞
p.48 of this manual)
that will control “Lip.”
Intensity (Lip Character AMS Intensity) [–99…+99]
Specifies the depth and direction of the effect of “AMS.”
1–3d: Bell Character
Tone
[0…99]
Specifies the tone of the bell. As this value is in-
creased, the low frequency portion will disappear,
producing a less solid tone.
Resonance
[0…99]
Specifies the level at which the frequency region in
the area of the “Tone” will be boosted. As this value
is increased, the resonance effect will become
stronger.
1–3e: Peaking EQ
Frequency
[0…49]
Specifies the center frequency of the frequency range
that will be boosted or attenuated by the Peaking EQ.
Increasing this value will raise the center frequency.
Q
[0…29]
Specifies the width of the Peaking EQ frequency
band. Increasing this value will narrow the frequency
band that is boosted or attenuated.
Gain
[–18…+18]
Specifies the amount by which the area specified by
“Frequency” and “Q” will be boosted or attenuated.