The Hobbit Menu System
B-20
Smaug Head Test
When you enter the
Smaug Head Test
, the LCD monitor will display the screen shown in figure B20.
The upper squares on the screen represent the states of the two U-shaped opto switches on the
Smaug assembly, in the upper left corner of the playfield. One opto switch indicates that Smaug is
fully rotated to the player's left; the other indicates he is fully rotated to the player's right. The
lower two squares represent the states of the
Up/+
and
Down/-
buttons. A green square indicates
an activated opto switch (or a button being pressed); a transparent square indicates an inactive
opto switch (or no button being pressed).
There are two different modes for testing the Smaug assembly:
MANUAL
and
AUTO
. The current
mode is highlighted in green text at the top of the screen; you change the current mode by pressing
the
Enter
button. In
AUTO
mode, the game repeatedly rotates the Smaug assembly, left and right.
When Smaug reaches a rotational limit (left or right), one of the optos should activate(Limit-left or
Limit-right) as Smaug reverses direction. In
MANUAL
mode, you control the movement of Smaug
with the
Up/+
and
Down/-
buttons.
Up/+
rotates Smaug to the right;
Down/-
rotates Smaug to
the left. When he reaches a rotational limit (left or right), one of the opto switches should activate
(Limit-left or Limit-right) as Smaug stops moving. Note: You cannot rotate the Smaug assembly be-
yond the point where its limit switch activates (its square will be green on the LCD screen).
To exit the
Smaug Head Test
at any time, press the
Back/Escape
button.
Figure B20. Smaug Head Test screen.
Summary of Contents for The Hobbit
Page 2: ......
Page 4: ......
Page 12: ...Table of Contents viii...
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 31: ...The Hobbit Menu System B 1 The Hobbit Menu System Section B...
Page 85: ...Game Parts Information C 1 Game Parts Information Section C...
Page 90: ...Game Parts Information C 6 12 1 2 3 7 6 8 11 9 13 10 4 5...
Page 94: ...Game Parts Information C 10 1 2 3 4 5 6 6 7a 7 7f 7b 7c 7e 7d See Below 8 8...
Page 166: ...Game Parts Information C 82 1 2 3 4 5 6 9 10 11 12 13 14 15 16 17 18 19 20 21 24 23 22...
Page 172: ...Game Parts Information C 88 1 2 3 4 5 6 11 12 13 14 16 15 9 10 17 18 19 20 21 22 23 24...
Page 178: ...Game Parts Information C 94 1 3 2 3 2 1 18 17 9 11 12 20 19 21 13 14 15 16 25 26 27 28 22...
Page 180: ...Game Parts Information C 96 08 1 6 3 5 4 9 11 10 15 14 13 26 16 12 2...
Page 182: ...Game Parts Information C 98 1 2 3 3 3 4 4 4 4 4 4 4 4...
Page 184: ...Game Parts Information C 100 08 6 3 7 11 12 13 15 16 18 17 2 1 5 4 10 14 9 8...
Page 194: ...Game Parts Information C 110 12 13 14 5 7 8 4 6 15 9 10 11 1 2 3 17 17 16 16...
Page 211: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 266: ...Reference Diagrams Schematics D 56...
Page 274: ...Reference Diagrams Schematics D 64...
Page 318: ...Reference Diagrams Schematics D 108 1 4 3 2 Fuse Locations...
Page 324: ...Reference Diagrams Schematics D 114...
Page 325: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 340: ...Game Service Troubleshooting E 16...
Page 341: ...Appendices...
Page 342: ...25 USA Coin Door Assembly JJP PN 40 0001 00 NOTE Suzo Happ parts and numbers are listed above...
Page 346: ......