The Hobbit Menu System
B-18
Pop-Up Mechanisms Test
When you enter the
Pop-Up Mechanisms Test
, the LCD monitor will display the screen shown in
figure B18. The rectangles on the screen represent the current states of the four pop-up mecha-
nisms, in the center area of the playfield. A light tan rectangle represents a pop-up mechanism in
the raised position (above playfield level); a dark tan rectangle represents a pop-up mechanism in
the lowered position (below playfield level); a red rectangle represents a "broken" pop-up
mechanism (it failed to respond to several attempts to raise it). For reference, corresponding coil
numbers and matrixed switch numbers are shown under each rectangle. Green text indicates the
coil or switch is active; white text indicates that the coil or switch is inactive.
You can use the
Enter
button to toggle the position (raised or lowered) of each pop-up mechanism.
When you raise a pop-up mechanism, a new rectangle appears on top of the first one. This
rectangle turns blue when the pop-up's hit switch (behind the face) is closed; when the switch is
open, the rectangle remains transparent.
Note: When the coin door is opened, the game’s safety interlock switch (the upper switch on item
14, page C-2 of this manual) disables the 70-volt power running to the playfield. To allow coils to
function in the
Pop-Up Mechanisms Test
, you must either close the coin door or pull the safety
interlock switch’s actuator out (it will “click” and lock in place). When you close the coin door, the
interlock switch actuator will be pushed back into its normal (unlocked) position.
To exit the
Pop-Up Mechanisms Test
at any time, press the
Back/Escape
button.
Figure B18. Pop-Up Mechanisms Test screen.
Summary of Contents for The Hobbit
Page 2: ......
Page 4: ......
Page 12: ...Table of Contents viii...
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 31: ...The Hobbit Menu System B 1 The Hobbit Menu System Section B...
Page 85: ...Game Parts Information C 1 Game Parts Information Section C...
Page 90: ...Game Parts Information C 6 12 1 2 3 7 6 8 11 9 13 10 4 5...
Page 94: ...Game Parts Information C 10 1 2 3 4 5 6 6 7a 7 7f 7b 7c 7e 7d See Below 8 8...
Page 166: ...Game Parts Information C 82 1 2 3 4 5 6 9 10 11 12 13 14 15 16 17 18 19 20 21 24 23 22...
Page 172: ...Game Parts Information C 88 1 2 3 4 5 6 11 12 13 14 16 15 9 10 17 18 19 20 21 22 23 24...
Page 178: ...Game Parts Information C 94 1 3 2 3 2 1 18 17 9 11 12 20 19 21 13 14 15 16 25 26 27 28 22...
Page 180: ...Game Parts Information C 96 08 1 6 3 5 4 9 11 10 15 14 13 26 16 12 2...
Page 182: ...Game Parts Information C 98 1 2 3 3 3 4 4 4 4 4 4 4 4...
Page 184: ...Game Parts Information C 100 08 6 3 7 11 12 13 15 16 18 17 2 1 5 4 10 14 9 8...
Page 194: ...Game Parts Information C 110 12 13 14 5 7 8 4 6 15 9 10 11 1 2 3 17 17 16 16...
Page 211: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 266: ...Reference Diagrams Schematics D 56...
Page 274: ...Reference Diagrams Schematics D 64...
Page 318: ...Reference Diagrams Schematics D 108 1 4 3 2 Fuse Locations...
Page 324: ...Reference Diagrams Schematics D 114...
Page 325: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 340: ...Game Service Troubleshooting E 16...
Page 341: ...Appendices...
Page 342: ...25 USA Coin Door Assembly JJP PN 40 0001 00 NOTE Suzo Happ parts and numbers are listed above...
Page 346: ......