
The POTC Menu System
B-23
Competition Mode
: specify whether the game will give random awards and allow carry-over
features during gameplay or not.
ON:
no random awards or carry-over features
Default: OFF
OFF:
allow random awards and carry-over features
Chase Ball
: specify whether or not a chase ball will be auto-launched into play when ball search
cannot locate the ball in play.
ON:
use a chase ball
Default: ON
OFF:
do not use a chase ball
Game Restart
: specify how the game responds to the start button being pressed in the middle of a
game already in progress.
NEVER:
never restart the game
Default: NEVER
SLOW:
restart the game only if the start button is held in for 1/2 second or more
LED Brightness
: specify the intensity level of LEDs under the playfield inserts.
LOW:
lowest intensity
Default: NORMAL
LOWER:
low-medium intensity
NORMAL:
medium intensity
HIGH:
highest intensity
Match Percentage
: specify the desired percentage of games, on average, that will be awarded a
match at the end.
OFF:
no match feature
Default: 5%
1-20:
1-20%
Special Award
: specify the award for scoring a Special during a game.
FREE GAME:
a free game
Default: FREE GAME
EXTRA BALL:
an extra ball
POINTS:
a predefined number of points
Timed Game Over Type
: specify how a timed game will end.
<Pindemption® setting>
INSTANT DEATH:
game ends when timer
Default: INSTANT DEATH
reaches zero.
SUDDEN DEATH: game ends when timer reaches zero and the ball in play drains.
SUDDEN TIMER: game ends when timer reaches zero and the Sudden Death Timer
reaches zero.
Sudden Death Timer
: specify the amount of sudden death time.
<Pindemption® setting>
2-15:
2-15 seconds
Default: 10 seconds
Ball Save Time
: specify the time, from ball launch, up to which the game will Auto-Launch a
replacement ball into play, if a player’s ball drains for any reason (except a tilt).
OFF:
ball save feature disabled
Default: OFF
1-20:
1-20 seconds
Money-In Auto-Start
: specify whether the game will begin immediately when a credit equivalent, in
money, has been inserted or not.
ON:
begin game immediately
Default: OFF
OFF:
do not begin immediately
Auto-Launch Timeout
: specify whether the game will auto-launch a served ball from the shooter
lane, after a designated period of time or not.
30, 60, 90:
30, 60 & 90 second auto-lanch
Default: OFF
OFF:
never auto-launch a served ball
Flipper Auto-Launch
: specify whether the flipper buttons can be used to launch a served ball into
play or not.
LEFT FLIPPER:
left button launches ball
Default: OFF
RIGHT FLIPPER:
right button launches ball
EITHER FLIPPER:
either button launches ball
BOTH FLIPPERS:
both buttons, simultaneously pressed, launch ball
OFF:
flipper buttons don't launch ball
Summary of Contents for Pirates of the Caribbean
Page 2: ......
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Page 93: ...Game Parts Information C 1 Game Parts Information Section C...
Page 98: ...Game Parts Information C 6 1 2 3 4 5 6 7 8 9 14 12 16 11 10 13 15...
Page 112: ...Game Parts Information C 20 1 2 5 9 3 13 6 10 4 15 16 11 8 7 12 18 17 14 12 18 17 14...
Page 114: ...Game Parts Information C 22 2 4 12 3 16 17 10 11 5 7 6 18 8 14 9 13 1 15 8...
Page 146: ...Game Parts Information C 54 7 14 1 4 9 11 3 2 5 8 8 10 10 12 13 15 16 16 17 6...
Page 166: ...Game Parts Information C 74 15 1 25 2 3 4 5 6 9 10 11 12 13 14 19 17 18 20 21 26 27 28...
Page 168: ...Game Parts Information C 76 1 2 3 4 5 6 9 10 11 12 13 14 15 25 17 18 20 19 26 21 27 28...
Page 170: ...Game Parts Information C 78 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77 46...
Page 172: ...Game Parts Information C 80 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77...
Page 200: ...Game Parts Information C 108 79 65 69 70 71 72 73 74 75 76 77 78 81 80 82 83 84 85 86 87 88...
Page 202: ...Game Parts Information C 110 9 10 12 13 14 15 66 67 68 9 10 12 15 13 14 66 67 68...
Page 208: ...Game Parts Information C 116 32 79 65 69 70 71 72 75 74 73 76 77 78 80 81 82 83 84 85 86 87 88...
Page 212: ...Game Parts Information C 120 23 16 4 6 15 12 10 9 5 2 3 17 13 18 7 22 8 21 20 19 27...
Page 214: ...Game Parts Information C 122 1 14 25 24 11 26 26 26 26 34 32 32 32 30 31 31...
Page 216: ...Game Parts Information C 124 8 3 4 5 1 2 6 7...
Page 220: ...Game Parts Information C 128 0 1 14 2 3 5 4 11 7 6 9 10 12 15...
Page 222: ...Game Parts Information C 130 13 4 5 5 4 4 3 1 2 2 1 7 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 13 13...
Page 230: ...Game Parts Information C 138 1 2 3 4 5 10 9 8...
Page 232: ...Game Parts Information C 140 1 1 1 2 2 3 3 4 5 8 7 7 7 7 7 7...
Page 234: ...Game Parts Information C 142 1 1 1 1 1 1 1 1 1 1...
Page 248: ...Game Parts Information C 156...
Page 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 302: ...Reference Diagrams Schematics D 54...
Page 308: ...Reference Diagrams Schematics D 60...
Page 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Page 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 353: ...Appendices...
Page 358: ......