The Dialed In Menu System
B-37
High Score Settings
When you enter the
High Score Settings
menu, the LCD monitor will display the screen shown in
figure B28. Settings that have been changed from factory defaults are displayed in red. Default
settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot
be altered are displayed in gray. You can scroll through menu items with the
Up/+
and
Down/-
buttons; press
Enter
to select an item you would like to change. Use the
Up/+
and
Down/-
buttons
to alter the highlighted data value, then press
Enter
to accept the new value. Press
Back/Escape
to
escape from a selected menu item without saving changes.
To exit the
High Score Settings
menu at any time, press the
Back/Escape
button.
GAME FEATURE HIGH SCORES
Armageddon Champ Credits:
specify the number of credits awarded for Armageddon Champ.
0-10:
0-10 credits
Default: 0 credits
Combo Champ Credits:
specify the number of credits awarded for Combo Champ.
0-10:
0-10 credits
Default: 0 credits
High Voltage Champ Credits:
specify the number of credits awarded for High Voltage Champ.
0-10:
0-10 credits
Default: 0 credits
Drones Gone Wild Champ Credits:
specify the number of credits awarded for Drones Gone Wild
Champ.
0-10:
0-10 credits
Default: 0 credits
Monkey Wrench Champ Credits:
specify the number of credits awarded for Monkey Wrench Champ.
0-10:
0-10 credits
Default: 0 credits
Quantum Theater Multiball Champ Credits:
specify the number of credits awarded for Quantum
Theater Multiball Champ.
0-10:
0-10 credits
Default: 0 credits
REGULAR HIGH SCORES
Keep High Scores
: specify whether the game will maintain a table of high scores or not.
ON:
record high scores
Default: ON
OFF:
do not record high scores
Figure B28. High Score Settings screen.
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...