Game Service & Troubleshooting
E-3
E.2
The Quantum Theater Magnet
One of the primary elements of the Dialed In playfield is the
Quantum Theater
(in the red oval in Figure E2,
opposite). It features a 3-dimensional display used to project virtual targets/objects and a magnet to interact
with the ball, accordingly, as theater shots are made.
The theater magnet is attached to the underside of the playfield, with its pole protruding up through it (blue
circle in the detail illustration, opposite). The magnet is triggered via a pair of optos, mounted to the back
sides of the flatrails on either side of the theater shot opening (green rectangles in the detail illustration, oppo-
site). There is a Device Test (see pg B-18) and a Game Setting (pg B-31) for the
Theater Magnet
in the Dialed In
menu system.
The
Theater Magnet
will catch and release the ball when virtual Train Bash Target, Captive Ball or Kilowatt
Drop Target shots are made. It will also catch and release the ball with the first theater shot in the Volcano
Disaster Mode and with every shot in the EMP Disaster Mode. It will catch and
hold
the ball for the beginning
of Showdown.
The
Theater Magnet
will catch the ball and attempt to toss it back up, through the theater, when a Drone Mys-
tery box is collected. If something else is being displayed in the theater (such as EMP Mode images), an active
Drone Mystery box will not be shown. However, it will still be collected with the next shot to the theater - and
the ball will be caught and tossed back up, through the theater, as a result.
If your theater shot does not score and/or your theater magnet never catches the ball, one of the black plastic
optos has probably come loose from its mounting hole in one of the flatrails (most likely, the opto on the right
side, next to the pop bumpers). Snap the tabs on the opto housing back into the mounting hole in the flatrail.
If one of the tabs is broken, apply a small dab of silicone to the housing when you reattach it and allow the
silicone to set up overnight before playing the game again.
Figure E2. Dialed In Quantum Theater Magnet.
Note:
Game software monitors the use of the
Theater Magnet
and administers a strict two-second
cool-down period after the magnet is triggered, before allowing it to be triggered again.
Summary of Contents for Dialed in!
Page 2: ......
Page 4: ......
Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
Page 114: ...Game Parts Information C 16 10 3 11 1 7 7 12 4 6 9 8 8 2 5 8a...
Page 126: ...Game Parts Information C 28 1 4 8 9 3 5 3 2 6 3 7...
Page 130: ...Game Parts Information C 32 7 2 4 8 1 11 3 10 5 6 12 15 9 13 14...
Page 148: ...Game Parts Information C 50 1 2 3 4 5 7 8 9 10 12 12 14 15 6 6 6 6 6 6 6 13 11...
Page 150: ...Game Parts Information C 52 1 2 3 4 5 6 7 8 9 10 12 10 10 10 10 11 11 13...
Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...