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GATE TYPES
(SECTION 3)
These switches set the type of gate(s) generated by each stage. There are four possible types of
gates that a stage can generate:
HOLD
- The gate goes high at the beginning of the first pulse in the stage, and remains
high for the number of clock pulses set by that stage’s
PULSE COUNT
switch. Because
the gate is still high when the sequence advances to the next stage, it will be tied (or
slurred) to the note on the following stage.
MULTIPLE
- In general, a new gate is output for each pulse in the stage’s PULSE
COUNT (though the
Pulse Div
button can impact this). The
length of time that each pulse’s gate remains high is set by the
Gate Stretching
is turned on in
.
If a stage’s PULSE COUNT = 1, then a MULTIPLE type gate behaves the same as
SINGLE type gate, discussed below.
SINGLE
- The gate goes high at the beginning of the first pulse in the stage, and
remains high for the pulse percentage duration set by the
GATE TIME
screen (unless it’s
overridden by a stage’s
GATE
button). Subsequent pulses in a stage’s PULSE COUNT
do not produce gates.
REST
- The stage does not output a gate signal, keeping the gate low for the number of
clock pulses set by the stage’s PULSE COUNT switch.
NOTE : Ratchets can create additional gates within the time frame of a single pulse. See
more information about the relationship between ratchets and Gate Type.
NOTE: Metropolix offers the option of loading switch positions with a Preset in its
menu. If
you choose to load this data, then the Gate Type you hear may not match the switches. You can
always see the currently used switch setting by pressing the EXIT button (to view the HOME
screens), then rotating the encoder to display
HOME Screen 3 : Panel Values & Preset Overrides
Metropolix Manual
18