1
1
2
2
2
+
Players • AGES 5
+
CONTENTS
21 Red Checkers, 21 Yellow
Checkers, 4 Pillar Pieces, 2 Trays,
1 Red Checker Launcher and
1 Yellow Checker Launcher
®
H
ow
to
win
:
The first player to get 4-in-a-row in either tray wins. If neither player gets 4-in-a-row, rematch!
How to win:
The first player to score 5 points wins!
CHampiONSHip FRaNTiC LaUNCH
For 2 Players
GamE
G
ameplay
1. One player yells, “Ready, set, launch!”
2. Both players launch their color checkers
at the
same time
into either tray - as fast as possible.
3. The first player to get 4-in-a-row shouts,
“CONNECT 4.” Both players must then stop.
The 4-in-a-row can go
from back to front, side
to side or diagonally.
The top checker in
a space is the one
that counts!
For 2 Players
o
bject
:
Be the first player to get 4-in-a-row in either tray.
BaSiC FRaNTiC LaUNCH
GamE
To launch to closer spaces, do not push all the way
down on the launcher.
Place the game on a flat surface between players.
Players must launch from anywhere on their own
side of the game.
LaUNCHiN’ CHECKERS
Before starting a game, take a few practice launches
(always keep the launchers on the playing surface).
One player takes the red checkers and launcher; the
other player takes the yellow checkers and launcher.
ignore markings on the checkers until Game 3.
SETUp
Use this setup for all 3 games.
Assemble the game as shown.
The Frantic, Fast-Flying 4-in-a-Row Game
o
bject
:
Be the first player to score at least 5 points.
G
ameplay
Play this game in rounds. Each
round is like playing one game of
Basic Frantic Launch (Game 1).
Points are awarded for each
4-in-a-row.
p
oints
After each round, the scoring player slides up the scoring marker
on his or her launcher based on the points scored.
(Begin each game with the scoring marker on 0.)
Where is the 4-in-a-row?
Top Tray
Bottom Tray
point Value
2
1
e
ndinG
a R
ound
The round ends when… one player gets 4-in-a-row;
OR
both players run out of checkers.
t
o
s
taRt
a n
ew
R
ound
Players collect all of their checkers from the trays
(or anywhere else they’ve landed).
Launch
high
Tilt forward
to launch
low
Top
Bottom