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1

1

2

2

2

+

 Players • AGES 5

+

CONTENTS

21 Red Checkers, 21 Yellow

Checkers, 4 Pillar Pieces, 2 Trays,

1 Red Checker Launcher and

1 Yellow Checker Launcher

®

H

ow

 

to

 

win

:

 The first player to get 4-in-a-row in either tray wins. If neither player gets 4-in-a-row, rematch!

How to win:

 The first player to score 5 points wins!

CHampiONSHip FRaNTiC LaUNCH

For 2 Players

GamE

G

ameplay

1. One player yells, “Ready, set, launch!”
2. Both players launch their color checkers 

at the

same time

 into either tray - as fast as possible.

3. The first player to get 4-in-a-row shouts,

“CONNECT 4.” Both players must then stop.

The 4-in-a-row can go 
from back to front, side 
to side or diagonally. 

The top checker in
a space is the one 
that counts!

For 2 Players

o

bject

:

  Be the first player to get 4-in-a-row in either tray.

BaSiC FRaNTiC LaUNCH

GamE

To launch to closer spaces, do not push all the way 
down on the launcher.

Place the game on a flat surface between players. 

Players must launch from anywhere on their own 

side of the game.

LaUNCHiN’ CHECKERS

Before starting a game, take a few practice launches 
(always keep the launchers on the playing surface).

One player takes the red checkers and launcher; the 

other player takes the yellow checkers and launcher. 

ignore markings on the checkers until Game 3.

SETUp

Use this setup for all 3 games. 

Assemble the game as shown.

The Frantic, Fast-Flying 4-in-a-Row Game

o

bject

:

  Be the first player to score at least 5 points.

G

ameplay

Play this game in rounds. Each 

round is like playing one game of 

Basic Frantic Launch (Game 1). 

Points are awarded for each
4-in-a-row.

p

oints

After each round, the scoring player slides up the scoring marker 

on his or her launcher based on the points scored.

(Begin each game with the scoring marker on 0.)

Where is the 4-in-a-row?

Top Tray

Bottom Tray

point Value

2
1

e

ndinG

 a R

ound

The round ends when… one player gets 4-in-a-row;

OR

both players run out of checkers.

t

o

 s

taRt

 a n

ew

 R

ound

Players collect all of their checkers from the trays
(or anywhere else they’ve landed).

Launch

high

Tilt forward

to launch

low

Top

Bottom

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