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GS-COBRA
In a vehicle, you can feel three different types of forces:
•
Trajectory forces
are long forces caused by changes in vehicle trajectory. For
example the sustained lateralforce you feel in a car cornering is a trajectory force.
•
Handling forces
are short-lived forces caused by vehicle response to commands.
For example the quick lateral force you feel when the car loses grip is a handling
force.
•
Attitude forces
are forces you feel when your vehicle is not horizontal. For example
when your car is on a hill climbing road the force pulling you back in your seat is an
attitude force.
Whenever the supported game telemetry is detailed enough, the GSeat Manager allows you
to view and adjust these three forces separately, to give you an unprecedented level of
control.
This way you can precisely adjust the force feedback to your liking and focus on the most
significant forces for you.
6.2 Main Window
This window is divided in two columns: the input column on the left, and the GSeat column
on the right. If you keep the mouse over any control, a tooltip will appear with a quick
explanation.
6.2.1 Input controls
•
The list 1.1 allows you to choose the source game