DMC-1000
Chapter 7 Application Programming
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93
Event Trigger - Start Motion on Input
This example waits for input 1 to go low and then starts motion. Note: The AI command actually
halts execution of the program until the input occurs. If you do not want to halt the program
sequences, you can use the Input Interrupt function (II) or use a conditional jump on an input, such as
JP #GO,@IN[1] = -1.
Instruction Interpretation
#INPUT Program
Label
AI-1
Wait for input 1 low
PR 10000
Position command
BGX Begin
motion
EN End
program
Event Trigger - Set output when At speed
Instruction Interpretation
#ATSPEED Program
Label
JG 50000
Specify jog speed
AC 10000
Acceleration rate
BGX Begin
motion
ASX
Wait for at slew speed 50000
SB1
Set output 1
EN
End program
Event Trigger - Change Speed along Vector Path
The following program changes the feedrate or vector speed at the specified distance along the vector.
The vector distance is measured from the start of the move or from the last AV command.
Instruction Interpretation
#VECTOR Label
VMXY;VS 5000
Coordinated path
VP 10000,20000
Vector position
VP 20000,30000
Vector position
VE End
vector
BGS Begin
sequence
AV 5000
After vector distance
VS 1000
Reduce speed
EN End
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