background image

Ages: 8+
Players: 2-4

Contents:

• 4 Jarts
• 2 Target rings

Objective:

To be the first team to score 21 points by tossing the jarts into or closest to the 
target rings.

Setup:

Place rings 30ft. apart 

(

25ft. for beginner

s

) as shown below. 

 

Jarts may be 

played with either 2 or 4 players divided into 2 teams 

(

Team A and Team 

B

).  

Teams pick a color to use throughout the game. 

  

Gameplay:

The game consists of rounds. 

 

During each round, one player from each team 

stands in the “Toss Area” 

(

see diagram abov

e

) and alternates tossing their 2 

Jarts at the target ring across from them. 

 

A player can stand behind or on 

either side of the ring, but may never cross in front. 

 

Pick a team to go first.

The team that scored the most in the last round tosses first in the next round. 

Scoring:

Quick Play Scoring

First team to 21 points wins.

After all 4 Jarts are thrown score as follows:

    1 Point - Scored for the Jart closest to the ring 

(

see fig. 1

)

    3 Points - Scored for each Jart inside the ring 

(

see fig. 

2)

Classic Scoring

First team to 21 points wins. Only one team can score per round. The team with 
the most points scores the difference between the two teams points.

(

Example

:

 3 Points

 - 

1 Point

 = 

2 Point

s)

 

Tournament Scoring

All scoring is the same as Classic Scoring, but a team must score exactly 21 
points to win. 

 

If a team exceeds 21 points for the round, their score is 

deducted, not added.

  

Play continues until exactly 21 points are scored.

  

fig.1

fig.2

Throwing:

Hold the Jart by the handle behind the fins. 

 

Toss it with an underhand motion 

with enough arc so that it will land in or near the ring.

INSTRUCTIONS

Everyone’s Favorite Lawn Game

Team B scores 3 points for landing 
inside the ring. 

 

Team A did not 

land inside the ring.

NOTE: A Jart is considered inside
the ring if any part of the

 tip

 is 

inside the ring.

Safe Play Guidelines:  

Jarts can be played outside safely. Be aware of your play area. Never throw 
Jarts at people or pets, and make sure the play area is clear before you throw. 
Do not throw Jarts straight-up, over-hand or sidearm.  Never throw broken or 
damaged  Jarts,  discard  immediately.  Do  not  throw  Jarts  on  hard  or  paved 
surfaces. Take extra caution on windy days as the Jarts flight path may be 
unpredictable. Safe play means fun for everyone!

Scoring Scenarios

 

6 points

1 point

2 points

4 points

3 points

The Jart closest to the ring

1 Jart in the ring, minus 1 point if opponents Jart is nearest to the ring 

(

3

-

1

)

1 Jart in the ring, plus other Jart nearest to the ring 

(

3

+

1

)

2 Jarts in the ring, opponent has no Jarts in the ring 

(

3

+

3

)

2 Jarts in the ring, minus 3 points if opponents Jart is in the ring 

(6-

3

)

Team A scores 1 point for being 

nearest to the ring. 

NOTE: 

 

If at least 1 Jart from each 

team is outside the ring, the Jart 

tip

 

closest to the ring scores the point. 

J

ar

t tip

 

Jart tip

Team A

Team B

Team A

Scores

2 Points

30ft. from the front of the rings 

A

A

B

B

©2007 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242

MADE IN CHINA

Questions or comments? Write to us at the address above, call 1.800.486.9787 

or email [email protected] • www.fundexgames.com

In an effort to continually improve our products, items may vary from those shown.

Item No. 0780–00–16

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