6. Cues
The Cues/Gates switch on High Towers completely changes the module functionality. In this section,
we are discussing how High Towers performs when the switch is set to the ‘Cues’ setting.
When in the ‘Cues’ setting, High Towers outputs a pulse with a duration that matches the length of the clock’s
gate - regardless of division setting.
The division setting is used to determine how many clocks are required for the output to pulse. For example,
a /4 division pulses every 4th clock, whilst a /1 pulses for every clock.
Unlike in ‘Gates’ mode, there isn’t a concept of ‘counting modes’. Instead, the mode parameter determines the
‘offset’ of when the pulse occurs, where a higher offset means we have to wait fewer clock before an output
pulses after a reset.
The mode parameter is atypical; it does not have a set number of positions that do distinct things. Instead,
there are different numbers of positions based on which divider you are considering. For example, /2 has two
positions; ‘no offset’ and ‘1 offset’. /4 has four positions; ‘no offset’, ‘1 offset’, ‘2 offset’, and ‘3 offset’, and so
on. /1 only has one position; ‘no offset’.
Consider the table below.
Division
/1
/2
/4
/8
/16
/32
/64
/128
Number
Positions
1
2
4
8
16
32
64
128
Visual
The leftmost position (fully counter-clockwise) is always ‘no offset’; this means that for a division of /
n
, we have
to wait
n - 1
clocks before we see a pulse after a reset. In ‘no offset’ mode, all divisions sync (pulse
simultaineously) at the 256th clock.
In general, each position has an offset 1 clock earlier than position to the left of it. For a division /
n
and an
offset
o
, we have to wait
n - (o + 1)
clocks before we see a pulse after a reset.
The rightmost position (fully clockwise) is always ‘fully offset’, where all divisions sync at the 1st clock.
This is illustrated below for the /4 division:
10
Offset 3
(Fully Offset)
Offset 0
(No Offset)
Offset 2
Offset 1