FoxMind SLAM BLUFF Quick Start Manual Download Page 1

continued on back 

OBJECT OF THE GAME

Be the last player standing.

GAME OVERVIEW

In Slam Bluff, players take turns shaking the cup, slamming it shut and declaring a number, choosing to either base it on the 
actual numbers they rolled or bluff. The next player can either accept the declaration or challenge it. If they accept it, they 
get to roll and 

MUST

 declare a higher number. If a player bluffs and gets challenged, they lose a life. If they tell the truth and 

get challenged, the challenger loses a life.

GAME SETUP

• 

Decide how many lives each player starts with. More lives means a longer game! We recommend between 3 and 5 lives.

• 

Give each player tokens, such as coins, to represent the lives they possess or simply record lost lives on a sheet of paper.

• 

The youngest player starts.

HOW TO PLAY

First Turn:

• 

Extend the cup and shake-it-up;

• 

Slam it flat to lock down the two dice;

• 

Look at the dice without revealing them to the other players. 

Choose, based on the numbers you rolled to either: 

Declare a number created by combining the digits shown on the dice 

(for example, if a player rolls a 6 and 

a 7, they may declare 67 or 76);

OR

 Bluff by declaring a different number than rolled.

Following turns:

The next player, clockwise, has to either:
Accept the previous player’s declaration. If the player accepts, it is their turn to roll now. They extend the cup, shake it and 
slam it flat. They 

MUST

 now declare a higher number than the previous player’s declaration (regardless of the actual result 

of their roll); 

SLAM BLUFF RULES

CONTENTS:

• 

1 x collapsible shaker with two dice inside

• 

Distribution of numbers on dice:

• 

Die #1 (Blue) 

0, 1, 4, 6, 8, 9 

• 

Die #2 (Red) 

2, 3, 5, 7, 10, 

*

GAME RULES

SLIDE OUT 

TO REMVOE

8+

3+

10 min

8+

3+

10 min

8+

3+

10 min

SlamBluff_rules_V3.indd   1

2019-03-07   11:03 AM

Reviews: