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User Guide Algorithms
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Contour – [SC IN 10 + RV 10]: the mixer to sidechain input (gain control signal). At all the
way left, the gain curve is derived from the input only. At all the way right, it is a
feedback dynamics unit with gain derived from the reverb output. In OMNIMODE,
this simply lets you fade between a feedforward (FF) and feedback (FB)
compressor/expander/gate/etc. (We know it’s not EQ, but we liked the idea so much we
couldn’t leave it out)
FXMIX – [THRSH]: threshold for the Omnipressor/gate
Ynob – [REL]: release time for the Omnipressor/gate in seconds
Xnob – [OMRATIO]: ratio control for the Omnipressor, all the way left is a traditional Gated
sound, above that it moves into expansion, then compression, then limiting and infinite
ducking, then to negative ratios which result in dynamic reversal.
Shimmer
We don’t have proof, but we’re pretty sure this is what the guitars sound like in heaven. Set
the [A-PCH] and [B-PCH] to just above and below 1200c, turn the [DELAY] all the way down,
and everything else all the way up. Oh, and remember to walk toward the light.
Mix – [MIX]: wet/dry mixer, 100% is all wet signal
Decay – [DECAY]: arbitrary 1-100 decay (less decay will also take away reverb attack)
Size – [SIZE]: size of the reverb
Delay – [DELAY]: post reverb and pre pitch-shift delay time in milliseconds or note-based in
tempo mode
Low – [LOW-DCY]: amount of post reverb and pitch-shifter low band signal (this is in the
feedback path)
High – [HI-DCY]: amount of post reverb and pitch-shifter high band signal (this is in the
feedback path)
Contour – [MID-DCY]: amount of post reverb and pitch-shifter mid band signal (this is in the
feedback path)
FXMIX – [PITCH-DCY]: controls feedback around the reverberator and therefore the amount
of pitch-shifted signal.
Ynob – [B-PCH]: Pitch-shifter B pitch in cents (500c=P4th, 700c=P5th, 1200c=1 Octave,
1900=1 P5, 2400=2 Octaves)
Xnob – [A-PCH]: Pitch-shifter A pitch in cents (500c=P4th, 700c=P5th, 1200c=1 Octave,
1900=1 P5, 2400=2 Octaves)
Summary of Contents for Space
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