Dreadbox Erebus V3 Ctrlr panel documentation and instructions
v2.0
Page 24 of 49
Installing and using the Erebus V3 panel as plugin
First of all, thanks to all people that have made some tests and provided feedback from using the
plugin with their DAW.
The following paragraphs will provide info on how to install the plugin version of the panel but also
describe the way to use it and the known limitations for each DAW.
Don’t hesitate to send a mail to
if you see errors or identify ways of
doing things in your DAWs. They will be mentioned in the next version of the manual.
Installation
On Windows PC, depending on your DAW version and after unzipping the main file, either copy the
Dreadbox Erebus V3.dll
file from the Windows VST 64 bits directory to your 64 bits plugins directory
and/or the
Dreadbox Erebus V3.dll
file from the Windows VST 32 bits directory to your 32 bits
plugins directory (Steinberg hosts often use C:\Program Files\Steinberg\VSTplugins as the default
plugin path).
On Mac OS, unzip then copy the
Dreadbox Erebus V3.vst
file from the MacOS VST directory to your
VST plugin directory (/Library/Audio/Plug-ins/VST) and copy
Dreadbox Erebus V3.component
file
from the MacOS AU directory to your plugin directory (/Library/Audio/Plug-ins/Component). You will
most probably need administrator rights to perform those copies.
Start your DAW and check that the plugin directory is rescanned and that the
Dreadbox Erebus V3
panel is visible in your list of plugins.
Here is an example in Cakewalk (a light blue scanning popup is displayed as soon as a file is added or
modified in the identified 64 bits VST plugins folder):