The Big Lebowski Pinball
|
Operations Manual
GAMEPLAY RULES
69
GAME RULES: QUICK OVERVIEW
The goal of the game is to collect all 6 main Wizards to reach the endgame: The Dude Abides.
The progress of these 6 main Wizards is shown at the bottom of the playfield.
Each main wizard consists of mini wizards which will be explained step by step in this manual.
If you want to abort an animation, push the two flipper buttons simultaneously and gameplay will
immediately be continued.
The following is a summary of the main game rules:
Multiball
‘LIGHT’ and ‘LOCK’ targets enable LOCK on the left ramp. Lock 3 balls to start Multiball.
Rug Modes
Hit the Rug several times to unroll it. When completely unrolled, shoot the hole revealed to start a ‘Rug
Mode’.
Let’s go Bowling
Spell B-O-W-L-I-N-G to light ‘LET’S GO BOWLING’. Beat your opponents to collect their bowling ball.
Car Modes
Upper targets complete handicapped parking spot to light ‘Car Mode’. Shoot upper-playfield-scoop to
start ‘Car Mode’.
Mark it Zero
Spell Z-E-R-O to light ‘MARK IT ZERO’ at the saucer.
Character Multiball
Spell each character name to light their ’Character Multiball’ at the saucer.
White Russians
Collect all White Russian ingredients to add a shot-multiplier.
The Dude Abides
Complete all 6 Wizard goals to light ‘The Dude Abides’
Summary of Contents for THE BIG LEBOWSKI
Page 8: ...INTRODUCTION THE BIG LEBOWSKI The Big Lebowski Pinball Operations Manual 8 ...
Page 11: ...GAME SETUP INSTRUCTION GAME SETUP INSTRUCTION The Big Lebowski Pinball Operations Manual 11 ...
Page 26: ...GAME CONTROL LOCATIONS The Big Lebowski Pinball Operations Manual GAME CONTROL LOCATIONS 26 ...
Page 29: ...MENU FUNCTION 29 MAIN FUNCTION The Big Lebowski Pinball Operations Manual ...
Page 67: ...GAMEPLAY RULES 67 GAMEPLAY RULES The Big Lebowski Pinball Operations Manual ...