20.
EXAMPLES: SEQUENCES
When the Sequence Timer’s event time expires, the associated ON Action will execute and then the timer for
the sequence’s next entry in the Event Action Table will start.
Upon receipt of a Sequence Start action, the timer for the Sequence’s first entry in the Event Action Table will
start.
Upon receipt of a Sequence Stop action, the sequence will immediately stop. The sequence entry in
progress will halt without executing. The next Start action will cause the sequence to start at its first entry in
the Event Action Table.
When the last Sequence action executes, the sequence will automatically turn off and stop executing. If the
last Sequence action is Sequence Start, the sequence will loop until a Sequence Stop is received.
Example #1 Wait for Sequence Start action and then play sequence until end and stop.
Event Type
Event
Description
Key Press
1
Sequence 1 Start action
Sequence 1 Timer
100ms
Delay 100ms and then execute assigned ON Action
Sequence 1 Timer
1 sec
Delay 1 second and then execute assigned ON Action
Sequence 1 Timer
10 sec
Delay 10 seconds and then execute assigned ON Action
Sequence 1 Timer
100ms
Sequence 1 Start action
Key Press
2
Sequence 1 Stop action
USP3 User Manual
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