page 16
Digital Projection Mercury Quad Series
Installation and Quick-Start Guide
CHANGING THE LAMPS
Rev A March 2017
Changing The Lamps
1. Loosen the four captive screws on the back of
the projector shown in
Fig. 1
.
2. Pull out the cover (
Fig. 2
) to reveal the lamp
bay (
Fig. 3
).
3. Each individual lamp module is held into
position by three captive screws (
Fig. 4
).
Loosen the screws and pull out the lamp
module (
Fig. 5
).
4. Slide the new lamp module in the empty slot
and fasten the screws to lock it into position.
5. Return the cover to its place and tighten the
four captive screws.
Notes
Before changing a lamp,
always make sure the projector
is switched off and fully
disconnected from its power
supply.
Always allow the projector to
cool for five minutes before
disconnecting the power or
moving the projector.
When changing a lamp, avoid
using excessive force as this may
damage the equipment.
Running on full power each lamp
has a typical life of 2500 hours.
Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Summary of Contents for Mercury Quad Series
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Page 41: ...Rev A March 2017 Mercury Quad Series High Brightness Digital Video Projector OPERATING GUIDE 4...
Page 93: ...Rev A March 2017 Mercury Quad Series High Brightness Digital Video Projector REFERENCE GUIDE 4...
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