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Pro Tools Reference Guide
316
5
Prepare to record by cueing Pro Tools to an ap-
propriate location. To use pre-roll, enable a pre-
roll value in the Transport window.
6
Start playback by clicking Play in the Trans-
port window.
7
Do one of the following:
• When you reach the punch-in point, click
Record in the Transport.
– or –
• For Pro Tools systems using a Digidesign
control surface, or Digi 002 or Digi 002
Rack systems, with a connected footswitch,
press the footswitch at the punch-in point.
The Record button stops flashing and stays lit
during recording.
8
To punch out, click Record again (or press the
footswitch).
As Pro Tools continues playing, you can per-
form additional punches (up to 100). When re-
cording multiple punches during a single pass, a
single audio file is recorded from which
Pro Tools creates the appropriate regions.
QuickPunch with an Edit Selection
If you make an Edit selection and use Quick-
Punch, the following rules apply:
◆
If the Transport is not online, recording be-
gins and stops whenever you click the Record
button in the Transport—regardless of the selec-
tion’s start or end point.
◆
If the Transport is online, punch-in/out be-
havior is controlled by the Online Options set-
ting in the Operation Preferences page. If you
select Record Online at Insertion/Selection,
QuickPunch punches in and out only within
the selection (or in the case of an insertion
point, only after the insertion point). If you se-
lect Record Online at Time Code Lock, Quick-
Punch disregards the selection and punches in
and out whenever you want (after Pro Tools has
locked to time code).
Region and Take Numbering with
QuickPunch
After recording with QuickPunch, the new au-
dio regions appear in the Region List. This in-
cludes the whole-file audio region encompass-
ing all punches from the record pass, along with
the regions derived for each punch.
Names for the punched regions are numbered
consecutively starting with “01.” For example, if
QuickPunch is used to punch in twice on a track
called “Lead Gtr,” a region for the parent audio
file appears and is named “Lead Gtr_01,” and
two regions for the punches are named “Lead
Gtr_01-01” and “Lead Gtr_01-02.”
If you stop playback and record additional
punches with QuickPunch, subsequent regions
are named by incrementing the first two digits
in the name. For example, on the second pass,
the punched regions are named “Lead Gtr_02-
01,” “Lead Gtr_02-02,” and so forth.
TrackPunch Audio Recording
(Pro Tools HD Only)
TrackPunch is especially useful as a digital dub-
ber for film re-recording (dubbing) and mixing.
Keyboard shortcuts and preference settings for
recording and input monitoring provide flexi-
bility that makes TrackPunch equally useful for
loading dailies and recording Foley, as well as
over-dubbing and tracking in music sessions.
Summary of Contents for Pro Tools
Page 1: ...Pro Tools Reference Guide Version 7 3 ...
Page 15: ...1 Part I Introduction ...
Page 16: ...2 ...
Page 33: ...19 Part II System Configuration ...
Page 34: ...20 ...
Page 44: ...Pro Tools Reference Guide 30 ...
Page 94: ...Pro Tools Reference Guide 80 ...
Page 95: ...81 Part III Sessions Tracks ...
Page 96: ...82 ...
Page 108: ...Pro Tools Reference Guide 94 ...
Page 130: ...Pro Tools Reference Guide 116 ...
Page 269: ...255 Part IV Recording ...
Page 270: ...256 ...
Page 310: ...Pro Tools Reference Guide 296 ...
Page 345: ...331 Part V Editing ...
Page 346: ...332 ...
Page 402: ...Pro Tools Reference Guide 388 ...
Page 496: ...Pro Tools Reference Guide 482 ...
Page 548: ...Pro Tools Reference Guide 534 ...
Page 571: ...557 Part VI MIDI Editing ...
Page 572: ...558 ...
Page 596: ...Pro Tools Reference Guide 582 ...
Page 637: ...623 Part VII Mixing ...
Page 638: ...624 ...
Page 702: ...Pro Tools Reference Guide 688 ...
Page 771: ...757 Part VIII Video Sync Surround ...
Page 772: ...758 ...
Page 792: ...Pro Tools Reference Guide 778 ...
Page 806: ...Pro Tools Reference Guide 792 ...
Page 856: ...Pro Tools Reference Guide 842 ...