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VIP 4500 Configuration Using V-Tour
®
Adjusting V-Max Pipe Size
V-Max Pipe Size resizes the VMax
TM
signal without changing the number of pixels the signal
can control. This feature is useful when configuring long, thin displays or multiple displays.
To adjust the V-Max Pipe Size:
1.
Navigate to the Tool tab within the V-Link page tab.
2.
Select the appropriate FPS (Frames per Second). Most applications require 60 FPS, as
NTSC signal requires this setting.
3.
Choose the appropriate dimensions from the drop-down menu. The first option is
labeled Default. The option below the default is the longest horizontally and the
narrowest vertically. Continuing down the menu, dimensions become narrower
horizontally and taller vertically.
Guidelines for Assigning Pixel Pitch
Displays with One Pixel Pitch
If a display uses panels with a single pixel pitch, the pixel size should equal the pixel pitch.
For example, a display using only 8 mm ProTour
®
panels should have the pixel size of 8 mm.
Displays with Panels of Different Pixel Pitches
The pixel size must be large enough for the display to fit into the VMax
TM
frame. Standard
VMax
TM
frame size is 720 x 848 pixels. Pixel size cannot be larger than the smallest pixel pitch
in the display.
Be aware of the video input size. To maintain 1:1 mapping, the pixel size must stay within the
size of the video input; otherwise the video input will need to be stretched. To obtain the best
quality picture, figure the greatest common divisor of all pixel pitches used in the display
and enter that number for the pixel size.
Note:
The greatest common divisor (GCD) is the largest number that divides into a set of
numbers without leaving a remainder. For example, given the set of 8 and 20, 4 is the GCD.
Displays with Angled Panels
Note
: Angling HD panels is not recommended.
The pixel size must be large enough for the display to fit into the VMax
TM
frame. Standard
VMax
TM
frame size is 720 x 848 pixels. Pixel size cannot be larger than the smallest pixel pitch
in the display.
Be aware of the video input size. To maintain 1:1 mapping, the pixel size must stay within the
size of the video input; otherwise the video input will need to be stretched.